The Outer Worlds 2’s Companions Can Fight Players if Their Goals, Motivations Don’t Align

With the release of Obsidian Entertainment’s RPG, The Outer Worlds 2, approaching on October 29th for PC, PlayStation 5, and Xbox Series X/S, the developers are highlighting the importance of player choices. They’ve emphasized that the game’s role-playing elements go beyond simply creating a character; choices will have a real impact on the game world, including how your companions react and behave. Game directors Brandon Adler and Matt Singh recently discussed this in an interview with Xbox Expansion Pass (as reported by GamesRadar).

During the interview, Adler and Singh explained that player choices could cause companions to become estranged. This could be problematic, as companions might leave the party, or even become hostile, potentially leading to conflict and even death, if they disagree with the player’s actions and objectives.

Singh explained that a key goal was to create characters who feel like fully realized individuals. Each character has their own desires and reasons for acting, and will support the player if their goals align. However, they won’t hesitate to react if the player goes against their interests, potentially leading to disagreements, departures, or even battles. Building a strong relationship with these characters, though, will ultimately earn their lasting loyalty.

Although some players might be concerned about companions betraying them, the developer, Adler, has clarified that these betrayals won’t be sudden. Instead, companions will give warnings before turning against the player. For instance, a companion might express reservations about a task – like saying, “You’re going to take me along on this?” – and how the player responds to that character, both before and after that moment, will shape the future of their relationship and potentially lead to betrayal.

The story features key moments where your choices can significantly impact your relationships with your companions. Even seemingly small requests, like a companion asking to join you on a task, can have major consequences depending on how you’ve interacted with them. Certain actions toward one companion might upset others, and they’ll often warn you if something you’re considering will damage your relationship with them, potentially beyond repair.

According to Adler, the companions in The Outer Worlds 2 are designed to feel more believable in their interactions with the player and their responses to events. He explained that while the first game didn’t always achieve this, making companions feel reactive and realistic was a key goal for the sequel.

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2025-10-21 16:12