‘This Looks Like an AI Generated Dating Profile Picture’: Nvidia’s Attempt to P*ss on PS5 Pro’s Parade with DLSS 5 Backfires

It might just be chance, but we find it a little odd that Nvidia chose to unveil its DLSS 5 technology on the same day Sony announced its PSSR 2 technology.

The upcoming PS5 Pro, developed jointly by PlayStation and AMD through their Project Amethyst partnership, is receiving very positive feedback.

Digital Foundry, known for their technical analysis, previously praised the technology in Resident Evil Requiem, and now they’re calling the advancements in Silent Hill F a complete game-changer.

AMD has been working to close the gap with Nvidia for a while now, and its image sharpening technology, FSR, is only recently becoming as effective as Nvidia’s DLSS.

The latest PSSR improvements aren’t about adding new features, but rather fixing problems with the initial release. So far, tests show a noticeably clearer and more reliable upscaling process.

DLSS 5, which you’ve no doubt seen by now, attempts to take that technology to the next level.

For the technical details, we’re relying on Digital Foundry’s thorough analysis. However, Nvidia says they’re keeping the original game content and adding realistic lighting to create visuals that look like they’re from the newest generation of games.

This is a huge shift in how video games look – the improvements are immediately noticeable. However, some people are starting to wonder if it will affect the creative vision of game developers.

The changes made to Grace in Resident Evil Requiem are particularly noticeable. Although it seems to be the same character model, the lighting makes her eyes look larger and her lips fuller at first look.

To us, the character appears to have been digitally enhanced, almost like they’ve had a beauty filter applied, similar to those found on Instagram.

And the response has not been particularly kind on social media.

Gamers Nexus, a well-known tech YouTuber, seemed to sum up the sentiment best:

DLSS 5 produces images that feel artificial and lack personality, similar to those created by AI for deceptive purposes. The result is that the artwork loses its impact, looking generic and lacking any real depth or character. It just feels like mass-produced, low-quality content.

I’m not getting too hyped just yet because what Nvidia is showing off is still a work in progress. It’s not actually going to be released until later this year, so things could still change!

After the first negative responses, they’ve already begun to address the situation and limit the harm.

Shortly after the YouTube trailer went live, a comment was posted to address viewer worries.

A key benefit of this new technology is that game developers have complete creative control over how DLSS 5 looks. They can fine-tune things like the strength of the effect, colors, and even choose exactly where it’s applied to preserve their game’s visual style. It’s not simply a filter; DLSS 5 actually analyzes the game’s colors and movement each frame and uses that information to create a result that’s firmly rooted in the original 3D graphics.

Basically, game developers will still be able to adjust how DLSS 5 works, so the visual differences we’re seeing in early comparisons might not be as noticeable in the final versions of games.

This new technology, revealed today, will only be available on Nvidia’s high-end 50-series graphics cards, which are significantly more expensive than a PS5 Pro console.

Therefore what we’re seeing here is a taste of the future – or, at least, Nvidia’s vision of it.

AI upscaling technology is now a mainstream feature in gaming and visuals. Programs like DLSS, FSR, and Sony’s PSSR are delivering impressive results, creating sharp and visually appealing images without requiring as much processing power.

DLSS 5, however, at least on the evidence shown so far, may be taking things too far.

Nvidia’s recent move to outperform AMD hasn’t been received as well as they likely hoped.

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2026-03-17 03:07