
The Chinese Room, the game studio that worked on titles like the recently troubled Vampire: The Masquerade – Bloodlines 2, was reportedly attempting to persuade publisher Paradox Interactive to change the game’s title. In a conversation with Cat Burton, studio co-founder Dan Pinchbeck explained that creating a sequel to the beloved RPG Vampire: The Masquerade – Bloodlines was a daunting task, and the studio felt unprepared for the challenge.
According to Pinchbeck, a key reason Vampire: The Masquerade – Bloodlines gained its dedicated fanbase was the era in which it launched. Back then, game development was more open to experimentation, allowing ambitious games with flaws and glitches to still be appreciated. He cited Bloodlines (2004), along with Shenmue (1999) and S.T.A.L.K.E.R.: Shadow of Chernobyl (2007), as games that benefited from this environment.
Pinchbeck recalled a conversation with a producer at Paradox (they’re still friends, but now work for a different company). They used to spend planning sessions figuring out how to avoid calling the game Bloodlines 2. He emphasized that establishing this wasn’t Bloodlines 2 was their top priority, explaining that creating a true Bloodlines 2 was unrealistic due to time and budget constraints. He pointed out that the original Bloodlines was released during a unique time in game development, alongside ambitious but flawed games like S.T.A.L.K.E.R.: Shadow of Chernobyl and Shenmue, where ambition was valued even with technical issues.
Many popular retro games are beloved now, but if you really look closely, they weren’t actually that well-made. They had fantastic concepts and players enjoyed them, but modern audiences would likely be critical. Trying to recapture that same feeling in a new game felt misguided. It wouldn’t satisfy existing fans of the original, and newcomers would be disappointed because they’d never get the true sequel they deserved – instead, they’d just get a rushed, underfunded product.
Although The Chinese Room couldn’t create the Bloodlines sequel fans hoped for, studio head Pinchbeck explained they opted for a smaller, more tightly designed game, similar to Arkane’s Dishonored. This meant scaling back the RPG elements and open-world aspects of the original Bloodlines in favor of a more focused experience that still honored the spirit of the original.
We started by figuring out what was achievable with the available time and budget. Someone jokingly suggested making a sequel to Bloodlines, knowing how much fans wanted it. I pointed out that we couldn’t realistically create something as large as Bloodlines 2 or Skyrim. Instead, I proposed focusing on a more manageable project like Dishonored. The idea was to create a focused, story-driven game that stayed true to the Bloodlines universe and delivered a great experience. Getting any new Bloodlines title released would then open the door to discussing what a truly ambitious sequel could look like down the line.
The recently released Vampire: The Masquerade – Bloodlines 2 received mixed reviews. It’s currently available on PC, PlayStation 5, and Xbox Series X/S. You can read our full review, where we scored it a 4 out of 10, for more information.
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2025-11-24 16:11