
You can experiment with generative AI in game development in small ways – like creating a loading screen or some NPC dialogue. Or, you could fully integrate a large language model directly into your characters. But doing that opens the door to a lot of potential problems.
Players of the RPG Where Winds Meet are discovering incredibly creative ways to interact with the game’s characters. According to PC Gamer, they’ve managed to get NPCs to share potato and ketchup recipes, create a Beijing travel plan, and even convince a guard they’re expecting his child!
Okay, so I just discovered something amazing in this game! Instead of picking from a list of things to say to NPCs, you actually just type what you want. It’s like a real conversation! Your message gets sent to this AI thing, and it figures out how the character would respond based on their personality. It’s not perfect, but it feels way more natural and immersive than just choosing from options. It’s like actually talking to the characters!
One Reddit user shared an example of a conversation with the AI. The player asked what they could make with just ketchup and potatoes, and the AI suggested fried potatoes with ketchup as a sauce, calling it a simple but tasty option. When the player followed up by asking if ketchup existed during the Song dynasty, the AI correctly pointed out that it didn’t, explaining that tomatoes weren’t known in China at that time.
Your choices when interacting with characters can have real consequences – upsetting someone might start a fight, or being helpful can improve your reputation. Interestingly, players have discovered you don’t always need to actually follow through with good deeds. Simply saying you’ll do something positive is often enough. For example, one Reddit user found that promising to feed a hungry family will increase your reputation, even if you don’t give them any food.
Gamers on Reddit generally seem pleased with how AI is being used in games. One player praised it as a good way to create better non-player characters (NPCs), emphasizing it shouldn’t replace artists or programmers. Interestingly, there’s less concern about AI potentially replacing game writers. As one commenter put it, we’re getting closer to a future where games rarely play out as the developers originally intended.
The system is inconsistent – some players get responses that feel like they’re from a character, discussing things like ketchup and flight plans, while others just receive basic, uninspired facts about the Godot game engine. This isn’t a breakthrough in how NPCs talk; it’s simply the typical, predictable text generated by large language models, but displayed within a game.
Unlike games like Arc Raiders and Call of Duty: Black Ops 7, which openly state they used AI in their development on their Steam pages, Where Winds Meet doesn’t mention its use of AI at all – a significant oversight.
AI is becoming more and more common, but the game Where Winds Meet shows us how quickly AI-generated content can fail when real players interact with it.
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2025-11-17 20:26