Rockstar Games is known for its popular game franchises. While Grand Theft Auto is incredibly famous, and Red Dead Redemption has also been a huge hit, many fans particularly love the game Bully, which is also called Canis Canem Edit.
The popular action-adventure game about a boy at boarding school was successful on the PlayStation 2, but a sequel was never made. What happened?
During a recent and unusual interview with IGN, co-founder and former Rockstar employee Dan Houser was asked this question. Here’s a link to the interview clip.
According to Houser, the problem was likely limited network capacity. He explains that with a small team of lead creatives and senior leaders, it’s simply impossible to take on every project they’d like.
He explains that his company, Absurd Ventures, is organizing itself to work on multiple projects simultaneously. They’re experimenting with how to manage two projects with a small team, focusing on keeping both of them progressing efficiently.
Rockstar Games has grown into a huge company, now operating with several studios and a large workforce.
When Rockstar was creating games like Bully, their operations were smaller. This likely meant they had to carefully choose which features and ideas to prioritize when developing multiple games at once.
Interestingly, his answer echoes comments he made over ten years ago about a potential Bully sequel. Back then, he explained Rockstar chose to develop Max Payne 3 instead of Bully 2 because they didn’t have the resources to work on both. It’s clear he’s remained consistent in his reasoning over the years.
While Houser’s explanation offers some insight, it’s likely not the whole picture. There are probably many other factors preventing *Bully 2* from being made, particularly as games like *Grand Theft Auto 6* become increasingly costly and take years to develop.
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2025-09-28 14:06