Why F1 25 shouldn’t be the end of the road for Codemasters and Formula 1

During my gameplay of F1 25, I’ve come across whispers suggesting that Codemasters might be nearing the finish line regarding the Formula One license.

From my perspective, it’d truly be unfortunate if this team can no longer produce these games, especially if they were to lose their licensing rights. Here’s why I feel it would be a letdown!

My main way into the F1 series, in recent years, has been that I really enjoy their story mode.

At Codemasters, they release a new chapter in the Braking Point narrative every two years, and the latest release marks their third installment in this series.

During my chat with them regarding the topic, they hinted at a monumental surprise, and indeed, I’ve just experienced that colossal revelation. Oh boy, you bet it shifts perspectives!

To be honest, it’s not exactly what I expected, but it certainly stirred up some excitement, and I can’t wait to see where this leads!

I adore this gaming mode as it seamlessly blends game mechanics with an engaging narrative. It fuels your drive during races, pushing you towards achieving specific lap times or positions on the leaderboard. I’m thoroughly immersed in the experience.

Should EA or Codemasters ever relinquish the rights to Formula 1, it would undeniably disappoint me as a Braking Point enthusiast.

I find myself deeply attached to these characters, and it’s uncertain whether another creator could continue with “Braking Point” should they acquire the rights.

It seems unlikely to me. I believe this small endeavor of Codies’, which they work on occasionally, is a project close to their hearts – Braking Point. I hope they manage to maintain the license and continue producing Formula One games, as it means I’ll get to play Braking Point every other year.

As a die-hard Formula One enthusiast, I’m thrilled about the upcoming content in this year’s F1 game, especially since it ties in with the highly anticipated Brad Pitt F1 movie!

Currently, you can watch that specific scene from the movie. However, starting from June 30th, you’ll have the opportunity to replay multiple key scenes from the film.

As a connoisseur of narrative-focused sports games, I’m thrilled about it and I believe F1 25 will cater well to individuals like myself.

Furthermore, it appears that the games boast a dedicated fanbase of players who are deeply committed to discovering the optimal layout for each distinct course.

I’ve attempted to delve into it a little previously, but it seems to become rather intricate. Someday, I hope to engage with an actual specialist who can unravel the complexity for me.

I find these games visually stunning as well. I struggle to conceive of a studio outperforming them graphically.

Or more casually:

These games are drop-dead gorgeous, and I don’t see how anyone could top their graphics.

To me, who’s new to racing games, it appears that the gameplay remains quite similar from one year to another. However, I imagine there could be significant changes happening beneath the surface, if you’re an ardent, die-hard fan.

If Codies were to lose their license, and with it, all the gradual improvements they’ve made over the years, I believe that would truly be unfortunate.

Additionally, I ponder what alternative functions it might have. Could it possibly create its unique Intellectual Property (IP)? Perhaps it could design a narrative-based racing game that isn’t bound by any licenses, in which case I assume there would be specific guidelines about what is and isn’t permissible.

To sum up, despite an uncertain future of the F1 series involving Codemasters, I must admit that my satisfaction with F1 25 is high, and I’m reluctant for the storyline of Braking Point to conclude.

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2025-06-25 18:05