I really enjoyed playing *Dying Light: The Beast* before its release, and I’m not surprised it’s already sold a million copies! It’s a ton of fun to play as Kyle Crane in the Castor Woods, and I expect sales to stay strong as more people discover how enjoyable the game is.
This new installment really showcases everything fans love about the series – the parkour is fantastic, and the shift from day to night creates a compelling and immersive survival horror experience. However, these features have been present in previous *Dying Light* games. So, what sets this one apart?
It actually has a lot going for it, and I’m happy to explain what makes this game special. Techland really nailed the creative details, and I know I’ll be returning to it whenever I have a bit of free time to fight zombies.
The Beast successfully builds upon what made Dying Light great, adding exciting new features that make it my favorite installment in the series, both in terms of story and how it plays.
What’s New With Kyle Crane?
Let’s talk about Kyle Crane. His return as the main character was always going to attract players, especially since his ending in *The Following* left his fate uncertain. However, his situation has actually gotten much worse since then.
He’s gained a fantastic new ability in his Beast Mode: he can tap into incredible strength and easily overpower any Infected enemy. While it doesn’t necessarily benefit *him*, it’s incredibly fun for us players. Rushing through waves of enemies with such raw power felt amazing – like playing as the Hulk! I haven’t felt this powerful in a game for a long time.
The game really comes alive when your Beast meter empties. It strikes a good balance between needing to survive and being genuinely scared, which might have you spending a lot of time gathering resources in Castor Woods. As you explore the world searching for useful materials and hidden secrets, you’ll naturally get stronger.
Honestly, if you mess around too much, Kyle’s watch starts reminding you it’s getting dark, and *that’s* when things get really scary. The Volatiles come out, and they are terrifying! They hunt you down relentlessly, super accurate, and they don’t give up until they’ve turned you into a snack – unless you’re really good at running and climbing, of course.
As a huge fan of parkour, I have to say Techland really nailed it in this game. It’s so clear how much love they put into the movement – leaping across rooftops and swinging from anything you can grab feels amazing, especially when you’re trying to reach your next goal. Surprisingly, I didn’t miss fast travel at all! Usually, I love being able to quickly jump back to places I’ve already been, but the traversal here is just *that* fun. It reminded me a lot of playing Marvel’s Spider-Man – I completely forgot about using the subway because swinging around the city was so enjoyable!
Moving On From Harran
It’s not just Kyle’s impressive parkour and unique moves that make *The Beast* so good. The combat is really well-done, especially once you find a weapon you enjoy using. Plus, the enemies are challenging enough that you’ll want to spend some time practicing and improving your skills.
What really made the combat great were the Chimeras. These fierce creatures, created by The Baron, were tough opponents, and earning their valuable Beast Skills felt truly rewarding. The other enemies were good too – I especially found the Goons annoying at first. It took me a while to learn to dodge their powerful attacks consistently.
The Castor Woods provide a fantastic setting for Techland’s new *Dying Light* game, which manages to feel both familiar and innovative. I rarely find myself pausing to consider what to do next in a game, but this one had me studying the map, eager to explore all its possibilities.
I remember early in the game, I was desperate for materials to craft a bow, so I headed into this really tough, enemy-filled area called a dark zone. My plan was to grab what I needed and then hit up a convoy for some ammo. But clearing out the dark zone took way longer than expected, and before I knew it, night had fallen while I was still on my way to the convoy.
I was spotted by a Volatile, and with empty guns and barely any stamina, I had to run for my life. By the time dawn broke, I was far from where I needed to be for my next mission and the convoy I intended to ambush. Instead, I spent the next few hours completing a completely different set of tasks, which shows how well Techland designed the game world to encourage exploration in The Beast.
So far, I’ve only discussed what we knew about the game before it launched, and there’s a good reason for that. However, it’s what I discovered *after* playing the game that really shows why *The Beast* is one of the best installments in the *Dying Light* series, and a standout title in the genre. Let’s explore why I think players will keep returning to Castor Woods to see everything it has to offer.
If you haven’t finished the game yet, I recommend skipping the next part until you’ve seen the ending. It contains major spoilers!
Making Things Personal
We expected Kyle to return to the game, and I had a feeling Aiden would be involved somehow. It was really satisfying to be proven right!
It’s not surprising at all that The Baron is the one who connected the two main characters, and will likely be the reason they team up in the next game. This story is classic Dying Light – packed with unexpected events and making things more intense and personal for Kyle.
The game also effectively introduces Techland’s new features, like Beast Mode, by weaving them into the story and making Crane’s evolving skills feel natural. The Baron is a compelling villain – calm, confident, and always seemingly in control, even choosing to absorb the power he’s been using when confronted by Kyle.
It was a smart move to bring Aiden back into the story, especially since his mysterious past was so captivating. I particularly enjoyed the scenes where we followed his earlier movements, piecing together who he was. Beyond that great reveal, Kyle really needed someone who understood his suffering – someone else hurt by The Baron. Aiden’s backstory and how he ended up at Castor Woods feels like something the next installment could explore even more.
I used the word “inevitable” intentionally, and if you were curious, it likely means you haven’t finished the game yet – please come back after you do! Kyle finally focusing on what *really* caused the THV disaster is brilliant, and I’m really excited to see what Techland does with the series next!
The story in *The Beast* blends seamlessly with the gameplay, creating a truly captivating survival horror experience. It’s incredibly immersive, and despite the dark and unsettling setting, the game is hard to stop playing. Considering how well-crafted the overall experience is, it’s easy to see why so many players are drawn into the world of Castor Woods.
A Worthy Addition
Often, the third attempt is the best in life, but making a successful third game in a series is tough because fans have high expectations. Techland, however, has done a fantastic job with their latest installment, and I’m really looking forward to seeing what they do with the series in the future.
I’m really excited to see Crane finally attempt the GRE, and I have a feeling the next installment will be amazing. I’m hoping we’ll finally get to see Crane and Aiden use their powerful abilities against a villain who truly deserves it.
But for now, the Castor Woods call to me, and I’m going to answer with a guttural roar.
Just so you know, the opinions in this article are the author’s own and don’t reflect the official stance of GamingBolt.
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2025-09-24 15:13