During Gamescom 2025, I was fortunate enough to get a firsthand experience of World of Warcraft’s most significant new addition that it has introduced in quite some time.
This long-established MMORPG has now marked its second decade in operation this year, continuing to lead the pack among subscription-based games that operate continuously online. By maintaining a subscription, players are treated to frequent major content updates that introduce new dungeons, quests, narrative developments, and additional features approximately every three weeks. On a larger scale, significant premium expansions are released approximately every 18 months.
As a tech enthusiast, I can’t contain my excitement about the latest reveal at Gamescom! Blizzard has finally pulled back the curtain on their next expansion, Midnight, advancing the epic apocalyptic Worldsoul Saga we all know and love. This time around, the Blood Elf lands of Quel’thalas get a long-overdue makeover, having been untouched in-game for nearly two decades.
But that’s not all! There will be fresh zones to explore, new features to tinker with, and even a brand new playable neutral race joining the fray. However, these additions pale in comparison to Midnight’s main event – prepare yourself for an extraordinary experience!
After long-awaited requests, Blizzard is now introducing Player Housing to World of Warcraft. Having the chance to design and personalize your own living space is a common feature in classic MMOs, and has gained prominence in related genres such as survival games, as seen in Grounded and Fallout 76.
During a substantial World of Warcraft Gamescom interview, Blizzard shared that their focus on implementing Player Housing effectively was a significant factor contributing to the delay. I’m thrilled to confirm that they nailed it perfectly, and I can’t help but speculate if this could be a part of a larger, potentially revolutionary strategy for World of Warcraft’s long-term success.
World of Warcraft’s Player Housing is as accessible as it is powerful
To begin with, let’s discuss the hands-on aspect. During the Gamescom demo, Blizzard prepared a pre-constructed house demonstrating certain potential features, while intentionally leaving some areas unfinished for testing purposes. As expected, I headed straight for an open room and began to experiment.
To start off, what stands out most is how effortless and instinctive it felt to jump right in. The developers at Blizzard pointed to games such as Animal Crossing by Nintendo as the inspiration behind Player Housing, and this influence is undeniably apparent.
Absolutely, handling items using a mouse and keyboard feels more intuitive compared to a console controller, so I quickly jumped right in, arranging bananas on tables and books on shelves.
The detail here is really impressive! Blizzard provides you with user-friendly tools for effortlessly placing objects, which they refer to as basic mode. If you’re looking to casually decorate your space with cool items from your WoW adventures, it’s easy to do so. However, if you aim to create a masterpiece of architectural art, those tools are also available for your creative endeavors.

In advanced mode, Blizzard removes the learning aids, giving you more freedom to customize your experience. Here, you can enable or disable object and grid alignment, and adjust objects to sizes that range from comically small to awkwardly large. Additionally, you can deactivate ‘no collision’ mode, which allows objects to interact with each other. While many base building mechanics typically include collision for a more realistic and consistent appearance of structures, Blizzard decided to let players have complete creative control over the aesthetics of their creations.
The object you click on can be personalized by altering its colors, and occasionally even its textures. If your dream interior is a fully gothic-themed black and grey setup, it’s achievable. On the other hand, if you fancy an Azerothian pink Barbie dollhouse, feel free to let your creativity run wild!
Players are given decorative items and trophies as rewards for accomplishing in-game feats, which may include recognition from past expansion packs.
I found it remarkable to see the variety of items available in the demo, with hundreds of objects, ranging from different shapes, sizes, and types, ready for gameplay. Previously, Blizzard mentioned that players will receive decorative items and trophies based on their in-game accomplishments too, including recognition from previous expansions. I can’t help but wonder what awaits me and my esteemed 20-year career on the day of release.
As a researcher, I’d rephrase the sentence as follows: For each item, there’s a points system representing its cost. In our demonstration, we had 2,500 points to spend, with items like chairs and tables costing around 20 points. The time constraints made it challenging to fully grasp the impact on the creations, but I hope the generous point allocation will aid in the process.
It turns out that WoW houses aren’t just a simple one-room dwelling like I thought earlier. Instead, you can create corridors, link additional adjoining rooms of various shapes and sizes, and even construct an entire upper floor with its own layout. Fingers crossed that the building limit is substantial enough to accommodate all this room for expansion.

It’s quite likely that with the wide array of customizable items, adjustable aesthetics, and personal control over decorations, we can expect some stunning artwork to come from World of Warcraft’s Player Housing system. Additionally, there might be some unsightly combinations of oversized objects and distorted furniture as well.
Inside each player’s residence, there will be some bizarre inventions concealed, giving the illusion of a calmer, uniform external environment that mirrors both the architectural styles of Orgrimmar (for Horde players) and Stormwind (for Alliance players).
In simpler terms, Blizzard is integrating the progression system not only for individual tasks and community objectives but also for cooperative play among players. However, it’s uncertain if this new feature will gain traction or eventually be overlooked, as has happened with aspects like Guild Achievements in the past.
You have the freedom to decide who gets access to your personal space. You can keep your doors locked for only a select few or open them up to anyone who wishes to visit. Your home is yours, and Blizzard aims to make it feel like an extended version of your ideal refuge – so far, they’ve certainly succeeded in doing so.
It seems that Blizzard continues to imply that there’s more to come regarding housing, leaving us wondering about potential expansions or updates… let’s put on our creative caps and speculate about possible developments.
… But what if the system will lead WoW players beyond simply building houses?

For two decades, I’ve been an avid World of Warcraft player (admittedly making me feel quite aged), and throughout this time, I’ve experienced every significant update and addition the game has offered. The last time a new feature left me in awe with its expansiveness was likely when Blizzard introduced siege weapons and their vehicle system.
Although it might seem outdated compared to modern standards, Blizzard has ingeniously employed a versatile “vehicle” system throughout their games, tailoring it to various quests, activities, and features. Initially conceived for siege vehicles in battlegrounds like Wintergrasp, this system has been expanded to encompass things such as puzzle mini-games, immersive flashback sequences, and even tasks that benefit from transforming the player into a kind of “driver” or controller.
Based on this understanding, I couldn’t help but imagine what Player Housing might evolve into in the future. Blizzard is known for their creativity in repurposing existing systems, and they’ve essentially handed players a comprehensive level design tool. It’s not difficult to see where this could lead.

In many modern massive multiplayer online role-playing games (MMORPGs), the success of these games largely hinges on frequent updates and new content. Interestingly, several popular services today incorporate user-generated content (UGC) elements as well. The tools for Player Housing seem to offer more than just a typical gameplay feature; they feel like a step into something greater, almost like using a detailed level editor. For instance, you can meticulously arrange pebbles and small items on tables if desired. This is far more extensive than what other systems provide, reminiscent of a true-to-form content creation tool. It piqued my thoughts.
Could Blizzard consider allowing players to develop and share their own Delves? For instance, Microsoft experimented with a similar concept in Gears of War 5, offering players the chance to construct gauntlets using a modular level design method. Games like Super Mario Maker have been triumphant with this approach, enabling users to create zany Mario platform levels and make them available for others to conquer.
It’s quite plausible to envision that the concept of Player Housing might someday grow, creating a continuous cycle of fresh World of Warcraft elements.
Consider the possibility of extending Player Housing features, enabling players to design their own dungeons, craft quests, and organize events. Blizzard could retain control over what gets published to maintain consistency with the game’s lore. However, there are several ways within World of Warcraft’s storyline to bypass such implications when it comes to user-generated content.
Could it be possible that these user-created dungeons are merely distorted reflections from the Caverns of Time? Maybe they could resemble challenges similar to Torghast, or maybe even grant players the means to design their own solo events reminiscent of the Brawler’s Guild?
Numerous methods exist for building such a system that fosters low-pressure, immersive experiences, offering enjoyable incentives. Examples can be found in platforms like Roblox, custom Minecraft modifications, and even Fallout 76’s user-generated escape rooms, which demonstrate the limitless potential of User-Generated Content when players are equipped with the right tools.
In simpler terms, it’s reasonable to envision that the addition of player housing could potentially lead to a continuous stream of fresh features in World of Warcraft (WoW), beyond the high-quality premium content we’re accustomed to and appreciate.
A whole neighborhood of possibilities.
If you’re familiar with my preferences, you might have guessed that World of Warcraft is undoubtedly the game I adore most. There’s an addictive quality to its combat, and even though the current version has some issues, the overall gameplay experience remains immensely satisfying for me (and rest assured, I’ll be addressing those issues in my writings as well).
In a remarkable move, Player Housing adds an extraordinary element to the game. World of Warcraft has been striving to expand its audience without sacrificing its fundamental identity. Unlike many other games that make such expansions with significant compromises, World of Warcraft has successfully preserved its dedicated raiding community, all while dishing out substantial content updates brimming with fresh quests and narrative twists. Of course, they don’t always hit the mark, but creating something as elaborate and intricate as Player Housing is truly remarkable.
The introduction of Player Housing is poised to establish another strong foundation within the game, a title that’s already known for its challenging high-level gameplay and the substantial time commitment required to fully immerse oneself in it.
Blizzard is making efforts to cater to players who prefer not to participate in scheduled raids with large groups or delve into the intricacies of learning complex mechanics. They’ve achieved this through soloable mini-dungeons known as Delves, and Player Housing could expand these opportunities even more, offering a novel platform for creative players to showcase their talents.
In simpler terms, introducing player housing in World of Warcraft (WoW) might unlock a vast, untapped market for the game. This segment could potentially attract players who appreciate titles like Animal Crossing or The Sims. Moreover, the potential for user-generated content (UGC) is immense too. I must admit, I never anticipated player housing to be as in-depth as it has turned out to be, and after experiencing it myself, I believe it could be a game-changing feature for WoW’s future success in the upcoming years.
Midnight, scheduled for early 2026 on Windows PC. Pre-ordering Midnight grants early access to player housing as early as the end of 2025.
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2025-09-03 23:14