6 Worst Types of Dungeons & Dragons Players

The tabletop role-playing game known as “Dungeons & Dragons” is frequently recognized as one of the top cooperative games out there. It relies on an implicit understanding between the game master and the players, which is usually not a challenge. Nevertheless, some participants may complicate matters and are often labeled ‘problem players’. These individuals can manifest in different ways, but no matter how they disrupt the flow, it negatively impacts the game experience and storyline.

In most cases, problematic players can be addressed through conversation, aiming to find a solution. Yet, it’s crucial for a Dungeon Master (DM) to be prepared to exclude a player from the game if a resolution cannot be found. Discussion is generally the preferred method, but there may be instances where it proves insufficient. Here are some of the most challenging players you might encounter in a Dungeons & Dragons game.

This version maintains the original meaning while being more conversational and reader-friendly.

1) Protagonist Player

Instead of Protagonist Players, let’s consider referring to them as “Players who crave the limelight.” They have a tendency to overtake scenes, often steering conversations or events towards themselves, even if it’s another character’s defining moment connected to their backstory. This behavior can lead to situations where they insert themselves unnecessarily, or create disturbances to ensure attention is on them. Such players can unfortunately diminish the enjoyment of Dungeons & Dragons for other participants at the table and potentially derail campaigns rather swiftly.

In some situations with certain players, it might seem necessary to ask them to leave your game table. But, if possible, try to address the issue first. If the player is a friend, have an open and honest conversation about how their behavior affects the game and the other players’ enjoyment. Sometimes, these players might not fully understand that Dungeons & Dragons isn’t like a video game, so explaining the difference could help improve their approach. However, in some cases, you may still find it necessary to ask them to leave if the issue persists.

2) Meta Gamer

In various gaming scenarios, Meta Gamers may find themselves navigating a delicate balance, as the definition of meta-gaming can vary. For our purposes here, let’s consider it as when a player leverages information beyond their character’s understanding. To clarify further, if a player knows that a troll is vulnerable to fire but their character doesn’t, using this knowledge disrupts the immersive experience and eliminates the chance to learn through gameplay.

A different type of Meta Gamer that causes issues is one who seeks information about game modules or monster statistics to gain an advantage. This might involve a player looking at the current module being played or studying a monster’s stat block during combat. Such actions disrupt the immersion and diminish the enjoyment of the game. Dealing with Meta Gamers promptly is recommended, and this can be done within the game itself. If a player uses information from outside the game or looks up something they shouldn’t know, the Dungeon Master (DM) can make on-the-spot adjustments and then discuss the issue with the player later, asking them to avoid such actions in future games for the sake of preserving the immersion and fun of the game.

3) Rules Lawyer

Rules lawyers sometimes have an unfairly negative image, and it’s often deserved. There are generally two categories of rules lawyer players. The ones that people dislike are those who correct others due to a desire to be correct or superior. For instance, if a Dungeon Master modifies a monster by adding a special feature that affects its playstyle, a rules lawyer would attempt to correct them by stating that’s not how the monster is actually meant to function. These players take the written rules very seriously and can be difficult to manage. To avoid conflicts, it’s essential for the Dungeon Master to communicate that they have the authority to make changes in the game.

there are two types of rules lawyer players, those who correct others in an attempt to be right or superior, and setting boundaries as a Dungeon Master can help manage potential conflicts.

This type of Rules Lawyer is particularly useful, often reminding the DM if something has been overlooked during gameplay, such as lair actions for bosses or resistance mechanisms for monsters. They are diligent not only with themselves but also with other players, ensuring everyone adheres to abilities and rules. While their strictness might sometimes seem bothersome, their intention is always to assist. However, if their rigorous adherence to the rules becomes a hindrance, the DM may need to have a similar chat to emphasize that not every game situation will perfectly align with the rules.

4) Last Minute Canceller

It happens that unexpected issues arise, making it necessary to cancel a game session on short notice. Most people find themselves in such situations occasionally. However, if this behavior becomes frequent and you tend to miss more sessions than you attend, you might be considered a regular last-minute canceller. This type of player typically waits until the last moment to cancel or even fails to show up at all. In the context of Dungeons & Dragons, which is a team game, coordinating schedules can be challenging. By frequently cancelling at the last minute, failing to appear, or consistently arriving late, you disrespect your Dungeon Master and fellow players.

Ensuring that such behavior doesn’t occur can be as simple as letting your fellow players know in advance if you won’t be able to attend a session, whether it’s in person or online. If something unexpected comes up and you have to cancel at the last minute, make sure to inform everyone as soon as possible and try to avoid repeating the issue. Showing up on time for each session is essential for maintaining the game’s flow and ensuring that everyone has a positive experience. In case a Dungeon Master (DM) encounters a player who frequently cancels or does not show up at the last minute, it may be necessary to remove them from the game to preserve an enjoyable gaming environment for the rest of the table.

5) Phone Addict

In Dungeons & Dragons games, there will inevitably be pauses, and occasionally checking a quick message or social media feed might seem natural. However, players who remain too engrossed in their phones throughout the game can become distracting and disruptive. These individuals often fail to engage in roleplay effectively, thus overlooking crucial details. During combat scenes, they might complete their turn and then get caught up on their phone, failing to notice what’s happening when it’s time for their next turn. If your device is more captivating than the game itself, you may want to question whether or not you should still be participating in the first place.

In simpler terms, it’s challenging to enforce strict phone policies during gameplay because some players utilize their phones for managing character information and rolling dice. Additionally, there may be instances when an emergency requires immediate attention on their phone. To enhance the gaming experience and encourage everyone’s engagement, the Dungeon Master (DM) and other players should promote active participation and focus among all participants. This approach will lead to a more seamless game session and improved investment from each player.

6) Lone Wolf

Characters that act independently, like Lone Wolves, can be challenging to manage within a Dungeons & Dragons game. While it’s possible for them to fit in successfully, it requires an experienced player and Dungeon Master (DM) to ensure the story flows smoothly. The game is primarily designed for a group of adventurers to collaborate, so if one player consistently chooses to act alone or apart from the group, it puts extra pressure on the DM to balance two stories simultaneously. This raises the question of why engage in a team activity if the intention is to isolate oneself and play independently.

It’s worth noting that sometimes it’s appropriate for characters to venture out on their own. For instance, a rogue scouting or a charismatic character negotiating individually are great examples. However, these solo ventures shouldn’t consume an excessive amount of time during the game, leaving other players with little to do for most of the session. Instead, intersperse these solo moments to cater to characters that fit this mold without compromising the overall group dynamics.

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2025-08-16 02:08