As the September 12 launch of cooperative looter shooter game “Borderlands 4” draws near, Gearbox CEO Randy Pitchford has disclosed that the team behind the project is slightly anxious about certain sections of the campaign being tougher than earlier games in the series. In an interview with Insider Gaming, Pitchford discussed the wide-ranging fanbase for the “Borderlands” franchise, highlighting those who prefer less challenging gameplay. According to him, these players tend to gravitate towards exploring the world and immersing themselves in the story rather than tackling tough obstacles.
He mentioned that we have many players who don’t particularly enjoy complex, tough puzzles; instead, they are drawn to the Borderlands series for its exploration aspects and character interaction.
Considering the players in question, Pitchford and Gearbox have expressed some apprehension about the difficulty level that Borderlands 4 might present. However, he pointed out that players always have the option to pause their campaign advancement temporarily, instead focusing on earning more experience levels, before tackling a challenging boss once again.
In a relaxed manner, Pitchford mentioned, “I’m feeling somewhat anxious due to certain tough spots in Borderlands 4, but what makes Borderlands 4 so awesome is that since it’s an RPG, if you find something difficult, you can always go grind somewhere and level up, making yourself stronger.
As you grow and mature, tasks that once seemed difficult will appear trivial to you, much like how a novice becomes an expert. However, we’ve made sure to amp up the difficulty level, particularly in the boss encounters and combat mechanics.
Pitchford previously hinted that Borderlands 4 would offer some particularly challenging encounters, even more so than its predecessors. A recent post on Gearbox’s social media stated, “Nothing is harder than Inceptus,” to which Pitchford replied affirmatively, suggesting that fights in Borderlands 4 will indeed be tougher than those involving Inceptus.
It appears that the choice to incorporate tougher battles in the series may have stemmed from fan requests for harder fights. Yet, it’s been mentioned by Gearbox that these battles won’t be excessively challenging; in fact, they are leaning towards a more casual gaming experience compared to a hardcore one. Graeme Timmins, the creative director, has noted this.
The degree of difficulty that Borderlands 4 might present to players is expected to be particularly evident in its endgame content. In an interview back in July, Timmins discussed the game’s ambitious endgame plans and how Gearbox gained expertise in creating it due to Borderlands 3.
Timmins expressed his strong personal interest in the project, as he was responsible for designing the content that forms the end-game of Borderlands 3. He is aware of the preferences and needs of our gaming community, and these considerations have been incorporated into the game itself. For instance, we intentionally planned the Action Skill tree with future end-game developments in mind.
It’s common knowledge that level increases are something we typically implement over time, isn’t it? So, as we design our Action Skill tree for this occasion, we want to ensure it maintains balance from the start by taking into account any future level-ups.
The upcoming game, “Borderlands 4”, is set to launch on PC, PlayStation 5, and Xbox Series X/S on September 12th. A version for the Nintendo Switch 2 is planned for an October 3rd release.
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2025-08-25 17:11