In its early stages, Electronic Arts (EA) embraced ray tracing technology in their Battlefield series upon the launch of Nvidia’s GeForce RTX 2000 line of GPUs. However, EA has since chosen to distance itself from this technology. During an interview with Comicbook.com, Christian Buhl, technical director at Ripple Effect Studios, revealed that Battlefield 6 will not be compatible with ray tracing.
The announcement is made even though the title employs additional features from Nvidia’s RTX GPUs, along with Intel’s and AMD’s latest generation GPUs, such as DLSS 4, FSR 4, and XeSS 2. However, according to Buhl, the choice to exclude ray tracing is due to prioritizing the game’s performance across a variety of hardware. Additionally, there are no plans for ray tracing to be added to the game in a subsequent update.
As a gamer speaking, I’ve got some news: We won’t be including ray-tracing when our game initially drops, and honestly, we don’t see it happening any time soon either. The main reason behind this decision is to ensure top-notch performance. We’re dedicated to optimizing the game for standard settings and catering to regular users, so we channeled all our energy into making the game run smoothly for everyone. Consequently, we opted not to implement ray-tracing, and it was primarily a choice to focus on performance across the board.
In simpler terms, Battlefield 5 and its ray tracing feature were heavily promoted when Nvidia introduced their GeForce RTX 2000 series of graphics cards in 2018. Back then, this was a significant selling point for the game and the new GPUs. However, since then, ray tracing has become a more widespread technology incorporated into many high-end games.
It seems that EA and its studios under Battlefield Studios (which includes Ripple Effect, Criterion, Motive Studios, and DICE) have chosen not to include ray tracing in the game, despite emphasizing various customization options for PC players in a recent trailer. This decision might suggest that they prioritized performance over implementing ray tracing, as they deemed the time and resources required to make it an option for PC players as unnecessary or disproportionate compared to its potential benefits.
Last week, a trailer for Battlefield 6 was released, highlighting features tailored for PC users. The trailer confirmed support for high-definition graphics in 4K, unlimited frame rates, and ultrawide screen displays. Additionally, it provided a sneak peek at the Portal game mode and the server browser, which will be accessible through the menu options. For those wondering about the necessary computer hardware to run Battlefield 6’s multiplayer shooter, our August article on required hardware specifications offers some insight.
In the interim, the team behind Battlefield 6 is moving forward with another round of testing, this time focusing on multi-faceted combat (combined arms gameplay) along with enhancing the user interface (UI) and experience (UX) within the server browser for Portal.
Battlefield 6 is coming to PC, PS5 and Xbox Series X/S on October 10.
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2025-09-01 14:43