
Hideaki Itsuno, a long-time employee at Capcom who has contributed significantly to notable games such as the Devil May Cry series and both versions of Dragon’s Dogma, discusses why he can’t create the type of games he desires: they seem too unconventional or unusual.
In a recent interview with Famitsu (translated by Automaton), Itsuno, who has recently left Capcom to work on his own new AAA project after directing games like Devil May Cry 5 and Dragon’s Dogma 2, shared some details about the game he’s working on. Contrary to expectations, Itsuo mentioned that this upcoming title is not exactly the kind of game he’s always envisioned creating.
In essence, Itsuno acknowledges that the current market might not be receptive to such types of games. Since these games might seem too unique or unconventional to be considered commercially viable, he focuses on incorporating key elements from his innovative ideas with proven successful components to create our new game title.
When it comes to suggesting fresh ideas for new projects, I typically offer between five and six proposals and include approximately two projects that I am particularly enthusiastic about. However, these preferred projects are rarely selected.
Regrettably, Itsuno seems doubtful about exploring such unconventional concepts into complete projects in the future, not even within his upcoming games. These ideas appear to be overly specialized… and oddly distinctive, as it were.
I’m curious to understand what specific types of games he refers to that I might enjoy, so I hope that his upcoming project will incorporate some unique charm as he suggested. Wishing you all the best!
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2025-09-03 18:53