Battlefield 6 Producer Believes Power Disparity Between Infantry and Vehicles is a Balance Issue

The beta versions of Battlefield 6 have been highly popular, but the game has faced some criticism for combining open classes with the conventional class system that restricts weapon types to specific classes. However, producer David Sirland posted on social media suggesting that the issues players are pointing out are more related to the balance between infantry and vehicle usage rather than the open class feature itself.

In response to a post discussing how infantry in the beta version of Battlefield 6 seemed more threatening to vehicles than vice versa, Sirland pointed out that vehicle survivability is primarily an issue related to balance that the Battlefield development team is still addressing. He added that for testing purposes, the studios prefer vehicles being too weak rather than too strong. Furthermore, he hinted that balancing would become increasingly complex once players have more hands-on experience with Battlefield 6 and become proficient in using its various vehicles.

In his message, Sirland acknowledged that the balance problem with vehicles versus infantry is a broader issue, not just specific to the current situation. He further clarified that this is an area they are actively addressing, and he prefers having weaker vehicles initially rather than ones that are too powerful. He explained that it’s a delicate situation because as players become more proficient with using vehicles, they may become overpowered.

The main topic of conversation often centers around a viral video on social media featuring an Engineer who demonstrates exceptional skills by shooting down infantry with a sniper rifle and destroying enemy vehicles using anti-tank weaponry. Remarkably, the Engineer is consistently supported by their own equipment during these actions. It’s important to note that such versatility is enabled by the open class system, which allows for unrestricted access to various weapons regardless of the specific class.

Historically, the Battlefield series has been known for a structured class system in its gameplay. This means that certain weapons are only accessible based on the player’s chosen character class. For instance, Sniper rifles can be used by characters designated as Recon, while submachine guns are common among Engineers. Assault rifles are typically reserved for characters assigned to the Assault class. Interestingly, the beta versions of Battlefield 6 provided players with an option to select either open or restricted matchmaking pools, catering to both players who prefer a more flexible class system and those who stick to traditional classes.

Following the conclusion of open beta testing in August, the Battlefield Studios team – consisting of DICE, Criterion, Motive Studios, and Ripple Effect – is now preparing for a fresh round of Battlefield Labs testing. This time, their focus is on refining the server browser accessible via the Portal option within the main menu. Additionally, the playtest will incorporate combined arms maps, which blend both infantry and vehicle combat, to enable developers to adjust the gameplay balance between these two modes effectively.

The upcoming game titled Battlefield 6 will be playable on PC, PlayStation 5, and Xbox Series X/S. The anticipated launch date is October 10. For a closer look at the PC version’s distinctive features, such as compatibility with ultrawide monitors, take a peek at the trailer available online.

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2025-09-10 15:12