Mega Man made his debut in retail stores back in 1987, establishing itself as one of the longest-standing video game series out there. The creative minds behind Capcom have been tirelessly producing games under various series over the years. From the initial series, Mega Man X, Mega Man Zero, Mega Man Battle Network, and all the titles in between, there are plenty of Mega Man games that many will probably never get to play due to their sheer number. To make things even more mind-boggling, add in a comic book series and five separate TV shows, and you’ve got a franchise that keeps fans on their toes, even the most dedicated ones! In light of this complexity, I’ve compiled a list of some fascinating trivia points that many players might not know.
Here are the three Mega Man factoids even hardcore fans might’ve missed.
1) The Reason Behind His Trademark Suit Color
It’s likely that many fans are aware that Mega Man’s original name is Rockman. Initially, Capcom considered names like Mighty Kid, Knuckle Kid, and Rainbow Battle Kid, but it was Rockman who ultimately made the team. However, Joe Morici from Capcom USA decided to localize the title to Mega Man because he disliked the name Rockman.
It’s interesting to note that Mega Man’s distinctive blue hue actually originated from the limitations of the NES. One might think that the Blue Bomber’s color would be more deliberately chosen, but in reality, Capcom opted for blue due to a simple reason: The NES’s color palette offered a broader range of blues compared to other colors.
Initially, the creator Keiji Inafune envisioned a red color for Mega Man. Yet, he was persuaded to alter this choice, allowing for a wider range of variations in Mega Man’s base color during character design enhancements.
2) He Was Almost in a First-Person Shooter
Mega Man has never shied away from stepping out of his comfort zone. Remember sinking countless hours into Mega Man Soccer on the SNES? Yet, there’s one unexpected genre that Capcom almost ventured into with its proposed Maverick Hunter title.
As a die-hard Mega Man fan, I’d have to say that “Maverick Hunter” was supposed to be my long-awaited first-person adventure in the Mega Man universe. This project, unfortunately, never made it past the drawing board, but the talented team at Armature Studio, known for their work on games like ReCore and Batman: Arkham Origins Blackgate, were set to develop it. If it had been released, Maverick Hunter would have marked a more mature turn in the Mega Man X series.
The team initially aimed to attract fans of games similar to Metroid Prime, but they ended up canceling the project after just a few months in 2010. Even though there were rumors about the early prototype receiving positive feedback within the company, Capcom’s senior vice president, Christian Svensson, mentioned that opinions about it were quite divided.
After fans discovered the game’s cancellation, they promptly initiated petitions in an attempt to persuade Capcom to reconsider their decision. Regrettably, these efforts were unsuccessful, but the story didn’t end there. Notably, Inafune later collaborated with Armature on the development of ReCore, which meant that the partnership did not entirely fail for both the creator and developer.
3) His One-Punch Man Connection
It’s worth noting that Capcom frequently held contests for creating new villains in the Mega Man series. Over the years, more than seven hundred thousand designs were submitted, many of which significantly influenced the villain designs from Mega Man 2 and beyond. While the developers made adjustments before the games’ official releases, fans played a substantial role in shaping the overall direction of the series.
As a die-hard fan, it’s thrilling to learn that even among countless submissions, a renowned artist like Yusuke Murata managed to make his mark on Mega Man’s villainous roster! When I was just 13 years old, I had the privilege of contributing a design for Mega Man 4. My creation, Dust Man, was selected and now graces the game’s credits – a testament to the power of young creativity in video game history!
In a second instance, Murata contributed to Mega Man 5, this time drawing inspiration for Crystal Man’s design. This marked the second successful project for the talented teenager. By continuing to hone his artistic skills, Murata eventually established himself as a professional manga artist in 1995, three years following the creation of Crystal Man.
After that point, Murata has continued to produce beloved series such as Eyeshield 21 and One-Punch Man. While it’s possible he would have still made a significant mark on the manga world without the Blue Bomber, it’s interesting to note that a respected artist like him began his career by creating Mega Man fan art that later became in-game bosses.
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2025-09-11 21:13