3 Incredible Small Features in Ghost of Yotei That Blew Me Away

Ghost of Yotei is now available, and I’ve already spent almost 80 hours playing it, according to my PS5. I dedicated about a month to playing consistently, which allowed me to finish the main story and fully experience everything the game offers. Although I still have some collectibles and side quests to finish, I’m confident I’ve experienced the core of what Ghost of Yotei has to offer. I even wrote a detailed article about a particularly challenging Ghost of Yotei boss fight that took up a significant part of my time with the game.

After spending a lot of time playing, I’ve really noticed the small details that make the world of Ghost of Yotei so impressive. It’s full of lovely little touches that demonstrate the care and effort Sucker Punch put into the game. If you’re like me and appreciate these kinds of things – knowing how much work they require – you’ll definitely enjoy it!

You Can Spear Fish in Ghost of Yotei

One minor issue I had with Ghost of Yotei was the lack of fishing. While you can cook and eat fish at your campfire to gain benefits, you mostly find them by looting enemies. I thought it would be much better to have a fishing rod and catch them yourself, rather than relying on chance. However, there *is* another way to get fish. If you spot fish swimming in the water, you can use your Yari and try to spear them! You learn about this during the Yari training, and it also works in the open world. There’s even a trophy for catching five fish this way!

It’s rare to find games with this much interactivity, so I was genuinely surprised by it.

Rain Drops Can Be Seen in Ghost of Yotei’s Map

If you check your map in Ghost of Yotei during rainfall and examine it carefully, you’ll see raindrops actually landing on the map’s surface.

This cleverly recreates the experience of Atsu viewing a real map while caught in the rain.

It’s an incredibly detailed touch.

— Cade Onder (@Cade_Onder) October 2, 2025

When you’re adventuring in Ghost of Yotei and it starts to rain, take a look at your in-game map. If you look closely, you’ll notice small raindrops appearing on the map’s surface. Even though it’s just a menu screen, this is a delightful detail – it’s as if Atsu were actually holding the map in the rain. Details like this really enhance the feeling of being in the game world and showcase the incredible attention to detail that Sucker Punch put into Ghost of Yotei.

Ghost of Yotei‘s Environment Can Be Damaged

In Ghost of Yotei, your sword does more than just hurt enemies. It can physically cut through things in the environment, like grass and Shoji – those sliding doors you see on buildings. While it’s different from Assassin’s Creed Shadows – you can’t sneakily attack enemies through a Shoji door – the doors can get damaged if your sword swings nearby. You’ll also find that when you swing your blade in areas with tall grass or bamboo, it will slice right through them.

The attention to detail is crazyyy
byu/No_Pie465 inghostoftsushima

It’s really impressive how the environment responds to your actions with so much detail, and it effectively showcases the sharpness of your weapon. This weapon clearly cuts through flesh and blood, but you might eventually become desensitized to its power. Watching its impact on the surrounding world is a great way to maintain a sense of novelty and, importantly, keep the experience immersive. Ultimately, this environmental feedback helps keep things exciting.

https://comicbook.com/gaming/news/ghost-of-yotei-day-one-patch-notes-revealed/embed/#

Read More

2025-10-03 01:40