Halo: Combat Evolved Remake is Being Co-Developed by a Virtuos Studio – Rumour

There’s been a lot of talk that Halo Studios has been working on a remake of the original Halo: Combat Evolved. Now, a new report suggests the studio is partnering with a team from Virtuos to create it. The information comes from the YouTube channel Rebs Gaming and has been confirmed by Xbox Era.

According to reports, the Virtuos studio developing the Halo: Combat Evolve remake is Abstraction. The remake is also anticipated to use a “hybrid engine,” similar to what Bethesda did with The Elder Scrolls 4: Oblivion Remastered. Essentially, the remake’s base will still be built on the original game engine, but newer elements-such as updated graphics and physics-will be handled by something like Unreal Engine 5.

Earlier this year, reports suggested the remake of the original Halo won’t include any traditional multiplayer modes. Instead, the game is predicted to concentrate exclusively on the single-player story, though it will offer a co-op option. These claims originated from a report stating that development on multiplayer for the remake hadn’t begun yet. The report also revealed that a separate project at Halo Studios – known as Project Ekur – is a battle royale game focused entirely on multiplayer.

Just recently, Halo Studios announced that the Halo World Championship on October 24th will also feature a presentation of their ongoing projects. Many expect this to be our first glimpse of the Halo: Combat Evolved remake.

We previously announced in June that we would be continuing the discussion started at last year’s HaloWC and with the ‘A New Dawn’ video, and giving updates on our current projects,” shared Halo Studios. “Similar to last year, we’ll be presenting on the Main Stage, but this year we’re also holding a more detailed panel discussion on the Community Stage that you’ll definitely want to attend.”

Halo: Combat Evolved first came out in 2001 for the original Xbox and PC. As the very first game in the series, it also served as a way to introduce players to the larger world of Halo. The game set the foundation for much of the gameplay that would become known throughout the Halo franchise, including features like a recharging shield, a heads-up display built into the helmet of the main character, Master Chief, and a limit of carrying only two weapons simultaneously.

As a huge fan, I always think about how the original Halo really set the stage for everything we love about the combat in the series. It threw you into these big, open levels and had you fighting enemies from so many different alien races. What I really loved was how it pushed you to be creative – not just in *how* you fought, but also with *what* you fought with. You’d run out of ammo, ditch your human guns, and then pick up all sorts of crazy alien weapons from the enemies you’d taken down. It really made you think on your feet!

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2025-10-03 15:41