Blending dreamlike visuals, overwhelming danger, and unsettling sounds, *Little Nightmares* has become one of the most unforgettable horror platformers of the last ten years. Its sequel, *Little Nightmares II*, successfully increased the feeling of fear and expanded on the game’s story and lore.
With a new development team and lots of feedback from players, the *Little Nightmares* series is getting a fresh start. *Little Nightmares III* is changing things up by focusing on co-op gameplay, letting you play with a friend. Both longtime fans and new players have a lot to look forward to – here are 15 ways *Little Nightmares III* is different from the previous game.
New Protagonists
In *Little Nightmares III*, players meet two new characters, Low and Alone, who must work together to survive a terrifying world filled with scary creatures. Alone is a clever girl who’s good with machines, and she always keeps things practical. Low is a young boy wearing a bird mask, and despite his age, he’s determined and believes he can guide them both to safety.
Each Character Wields a ‘Hero Item’
Unlike Mono and Six, who had to rely on whatever they could find, Low and Alone each have a special, consistent tool. Alone carries a wrench, using it to both hit enemies and fix machines. Low uses a bow and arrow, allowing him to attack from a distance or activate faraway objects. These tools don’t obviously work well together, so it will be interesting to see how the game uses them in fights and puzzles, considering how their abilities both overlap and differ.
Co-op From the Ground Up
The biggest new feature in the third *Little Nightmares* game is the ability to play with a friend. While the second and third games both feature two characters, only the third allows players to fully control both of them at the same time. Puzzles and challenges are designed to require teamwork – for example, one player might distract an enemy while the other sneaks past, or both players might need to work together to activate something. This co-op mode was highly requested by fans and feels like a natural next step for the series. It’s designed to be less about difficult challenges and more about building tension through communication and working as a team.
Solo Play, Reimagined
While *Little Nightmares III* is built for two players to play together, you can also enjoy it on your own. The game has a balanced solo campaign where you control one character and AI controls the other, letting you switch between Low and Alone’s stories. Similar to games like *It Takes Two* or *Split Fiction*, you can replay parts or all of the game as the other character to see how their unique abilities change the experience.
New Enemies
The creepy creatures known as Residents are still the biggest danger to the main characters, and *Little Nightmares III* has unveiled some of the most unsettling ones yet. The Supervisor is a controlling factory boss with six arms who demands perfection, and the Monster Baby roams the ruins of a city, looking for someone to play with. These new creatures seem to represent fears about power and feeling helpless. While *Little Nightmares II* featured frightening enemies like the Teacher, Doctor, and the Thin Man, *III* promises to make the Residents even more terrifying.
New Setting
In *Little Nightmares II*, Mono and Six journeyed through a creepy world called the Pale City, venturing into areas like the Wilderness, a school, a hospital, and a transmission station as they headed towards the Signal Tower. In contrast, *Low and Alone* are stuck in the Spiral, another unsettling realm similar to the Pale City. This place is made up of strange and broken locations, creating a nightmarish, dreamlike experience filled with visions of pain and suffering, and each area becomes more dangerous than the last.
Biome Variety
So far, we know *Little Nightmares III* takes place in unsettling locations like the Necropolis, Canivale, and the Candy Factory. Unlike *Little Nightmares II*, which had a straightforward story, *III* feels more like a collection of separate nightmares. The game’s look will change with each level, and the two characters, Low and Alone, will have unique abilities to help them navigate. For example, Low can shoot at ropes to swing across gaps in the desert-like Necropolis, while Alone will use a wrench to repair broken machines in the fairground.
Tone and Scare Profile
As a fan of the *Little Nightmares* series, I’m really excited about *Little Nightmares III*, but I do wonder if the new co-op mode will change things. The first two games were so good at making you feel totally alone and creeped out, especially with Mono and Six in *Little Nightmares II*. That game really hit me with its themes of trying to escape growing up and a messed-up world, and it just felt… hopeless. *III* seems to be going for a more constant, building sense of dread, and using teamwork to create a different kind of tension – a slower burn, rather than that intense isolation. It’ll be interesting to see how that plays out!
Narrative On-boarding
Little Nightmares II built upon the first game, connecting to it through familiar characters and expanded backstory, which was especially rewarding for returning players. However, Little Nightmares III is designed to be a fresh start. It features new characters and a completely new world, so you don’t need to have played any previous Little Nightmares games to enjoy it.
Online Only Co-op
We wondered if the scary, lonely feeling in *Little Nightmares* might be lessened by the new co-op mode in *III*. To keep that feeling of isolation, *Little Nightmares III* will only allow players to team up online – there won’t be a local co-op option for playing on the same couch. To make playing with friends easier, the game includes a Friend’s Pass, meaning only one person needs to buy the game for both of you to play together. This is a new feature, as *Little Nightmares II* was a single-player experience.
Platform pairing rules
Little Nightmares III will let players on different consoles within the same family—like PlayStation 4 and PlayStation 5—play together. However, players on different platforms, such as PC and Nintendo Switch, won’t be able to team up at launch. While the game focuses on online co-op, the lack of cross-platform play feels like an oversight, and hopefully it will be added in a future update.
Save File Constraints
When *Little Nightmares III* launches, you won’t be able to continue your game on a different platform – your progress will be tied to where you started playing. However, you *can* continue your game on the same platform. This is an improvement over *Little Nightmares II*, where saves couldn’t be transferred at all. Also, if you begin playing in co-op, you won’t be able to switch to playing solo during that campaign. To help with this, the game offers up to eight save slots.
Voice Chat
You might be wondering if *Little Nightmares III* will let players talk to each other, since it’s an online co-op game. The answer is no – there won’t be any built-in voice chat or similar communication tools. Just like the decision to make the game online-only, this is to maintain the game’s tense and unsettling atmosphere. Gameplay will likely feel similar to *Journey*, where players can use a simple ‘call’ feature to signal to each other.
Studio Change
A major change for the series is who’s developing the games. While Tarsier Studios created the first two *Little Nightmares* titles, they were acquired by Embracer Group in 2019 and have since moved on to a different project called *Reanimal*, planned for release in 2026. Now, Supermassive Games, the studio behind *Until Dawn* and *The Quarry*, is taking over. They’ve carefully studied the first two *Little Nightmares* games, but they’re eager to bring their own creative vision and skills to the third installment.
Post-launch Model
Little Nightmares III has more extensive plans for downloadable content after release than the previous game. The ‘Secrets of the Spiral’ DLC will include character costumes right away, and two new story chapters will be added later. This suggests the developers may expand the game’s world beyond the Spiral. In contrast, the DLC for Little Nightmares II, ‘Nome’s Attic,’ was a smaller addition consisting of an optional puzzle section.
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2025-10-06 17:46