Now that Sucker Punch Productions has finished working on Ghost of Yōtei, they’ve shared some details about the game’s story. In an interview with Game Informer, lead writer Ian Ryan discussed how the ending differs from Ghost of Tsushima. Be warned: spoilers ahead! If you haven’t played Ghost of Yōtei yet, you might want to stop reading now.
Ryan explained that Sucker Punch Productions explored many different endings for Ghost of Yōtei, even thinking about doing multiple endings like in Ghost of Tsushima. Ultimately, they decided on one ending for Atsu’s story, focusing on how the player’s choices throughout the game were resolved.
Ryan explained that they carefully considered every aspect of the ending. They drew inspiration from what worked well in Ghost of Tsushima, but ultimately focused on crafting a fitting conclusion to Atsu’s story. He felt the ending was a natural culmination of her journey of revenge and healing, representing everything she’d been through.
We knew she needed to complete her arc, and we explored different endings – some more optimistic than others. We even considered much darker, more tragic outcomes. However, we ultimately felt it was crucial to portray Atsu facing real sacrifices and losing control, despite her best efforts.
Ryan noted that having only one definitive ending, without player choices, might not fit with the overall feel of Ghost of Yōtei, particularly its emphasis on letting players shape the story. However, the studio felt it was important for the ending to highlight key themes, such as Atsu being unable to reconcile with her brother and move forward.
The game focuses heavily on player freedom and letting people make their own choices, and we tried to incorporate that throughout. However, we wanted the story to ultimately show that despite the player’s efforts, Atsu couldn’t save her brother. In a way, the ending brings her full circle, back to the feeling of loss she experienced at the beginning of the game.
As a player, what really hit me was seeing my character finally have a genuine connection with him again – a moment where they could rebuild something she thought was gone forever. It was powerful! And then, suddenly, she’s dealing with a niece she just found out about, which adds a whole new layer of responsibility. She’s constantly thinking about her brother’s ideals – his whole ‘fight for the living’ thing – and how she can honor his memory and live up to his expectations, even though he’s gone. It’s a lot to juggle, and it feels really impactful to play through.
I was really hoping we’d get more choices in Ghost of Yōtei, and I definitely wanted to see what would happen if characters like Jubei or Ryan survived! But the developers explained that the story just didn’t naturally allow for that. They also didn’t want to force a choice just to have a choice, especially not at such a crucial moment. It’s good to know they really thought about what made the most sense for the narrative.
Ghost of Yōtei is available on PS5. Check out our review for more details.
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2025-10-21 17:46