New Research Claims Video Game Remakes Dwarf Remasters In Player Spend

According to a new report from Ampere Analysis (via VGC), gamers spent over twice as much money on full remakes of games compared to remasters in 2024 and 2025. The study found that 72.4 million players on Xbox, PlayStation, and Steam engaged with either a remake or a remaster over the past two years, resulting in approximately $1.4 billion in revenue from game purchases and in-game spending. While remasters are quicker and cheaper to produce, they don’t capture player attention like full remakes do.

A recent analysis by Ampere examined 42 game releases between January 2024 and September 2025 – including 15 remakes and 27 remasters – and found that players spent, on average, 2.2 times more on remakes than on remasters. One standout remaster was The Elder Scrolls 4: Oblivion Remastered, which generated around $180 million in player spending and attracted seven million monthly active users on PlayStation, Xbox, and Steam.

Konami’s remakes of Metal Gear Solid Delta: Snake Eater and Silent Hill 2 are good examples of this. Silent Hill 2 has sold 2.5 million copies after a few months, and a year later, sales are still strong – showing that high-quality horror remakes can continue to be popular long after they’re first released.

The recent release of Metal Gear Solid Delta: Snake Eater shows that remakes can be successful by offering more than just a trip down memory lane. By using updated technology like Unreal Engine 5, improving the controls, and adding new features, the game reimagines a beloved classic for today’s players. It was a huge hit, selling over one million copies on its first day.

Ultimately, players are purchasing more than just nostalgia; they’re investing in updated gaming experiences that are inspired by classic designs. A remake that significantly improves how a game feels, rather than just making it look better, is more likely to justify the time and money spent compared to a simple remaster.

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2025-11-03 20:14