Remakes Eclipse Remasters for PS5 Gamers, Generate Double the Money

Recent research over the last two years shows that fully rebuilding older video games (remakes) earns twice as much revenue as simply updating them with better graphics (remasters).

A study by Ampere Analysis looked at 15 game remakes and 27 remasters released between January 2024 and September 2025. They found that players worldwide spent, on average, 2.2 times more money on remakes than on remasters. In total, 72.4 million players on PlayStation, Xbox, and Steam spent $1.4 billion on these updated games, with most of that money going towards full remakes rather than remasters.

Remakes like Resident Evil 4, Silent Hill 2, and Demon’s Souls usually cost more than remasters because they demand significantly more money, effort, and time to create, according to Ampere Analysis. Remasters, on the other hand, are quicker and cheaper to produce, but typically don’t offer the same level of player involvement.

According to Katie Holt, a senior analyst at a research firm, rising development costs are leading game publishers to frequently revisit older games with remakes and remasters as a more affordable option. Developers need to carefully consider several factors when choosing this approach, including long-term franchise goals, the financial risks involved, how old the original game is, and which platforms it will support.

Recent research shows that Oblivion Remastered was the most successful remake or remaster of its time, drawing in seven million players and generating $180 million in revenue. While categorized as a remaster by Ampere Analysis, the project went further than just updating the graphics, incorporating a new game engine and improved gameplay.

From January 2024 to September 2025, Final Fantasy VII Rebirth and Silent Hill 2 were reportedly among the best-performing remakes.

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2025-11-04 19:36