How Star Trek Just Brought Captain Sisko Back for The Perfect Tribute, 13 Years After Avery Brooks Retired

A continuation of Benjamin Sisko’s story after Deep Space Nine, focusing on his experiences with the alien Prophets, is highly unlikely. Avery Brooks, the actor who played Sisko, stopped acting around 2013, and Star Trek’s writers never seemed eager to solve the mystery of what Sisko learned from the Prophets. However, Starfleet Academy recently established that Sisko didn’t return to the normal timeline (at least by the 32nd century) and cleverly brought the character back through an episode dedicated to his story – and we now have official details on how it happened.

27 Years On, 2 Deep Space Nine Legends Return to Star Trek (With 1 Perfect Cameo)

No matter what people think of Starfleet Academy – and many have strong opinions! – the show consistently connects back to the history of Star Trek. We’ve seen nods to characters like Wesley Crusher and Harry Kim, and respectful tributes to important figures from the past, all while the show boldly updates established storylines and moves in new directions. Understandably, some longtime fans haven’t loved those changes, but the recent return of heroes from Deep Space Nine – including a welcome appearance by Avery Brooks, the actor who played Captain Sisko – should please them. (We’ll have more details on that soon.)

Neon Doctrine founders establish Goldpact Goblins

Goldpact Goblins CEO Vladislav Tsopljak explained that they’re moving towards custom solutions because standard revenue sharing and recoupment methods often don’t work for all game developers. He noted this is particularly true in regions like Southeast Asia, China, and South America, where successful, but not massively popular, developers often face delayed payments and receive only a small portion of the earnings. These standard industry practices, combined with demanding recoupment terms and inactive investors, can even force promising studios to close. Goldpact Goblins aims to create a more reliable system that supports the growth of local game development and ensures developers receive their earnings promptly after launch.