
According to Grip, most traditional horror games, like the original Amnesia, aim to scare players by making them simply survive a frightening setting. The goal is to trigger a basic, instinctual fear. However, Ontos takes a different approach – it’s more about challenging the player intellectually. Instead of focusing on immediate threats, it presents unsettling and bizarre scenarios that require careful thought and problem-solving. While a game like Amnesia might have you running from a pursuing monster, Ontos confronts you with something truly strange – a man imprisoned within a computer constructed from rats.