A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

As a seasoned horror game enthusiast with a soft spot for games that can truly send shivers down my spine, I’ve been eagerly awaiting the release of A Quiet Place: The Road Ahead. From what I’ve gathered, this upcoming title seems to be channeling the spirit of one of my all-time favorites – Alien: Isolation.


As we draw closer to the release of “A Quiet Place: The Road Ahead,” it has been generating growing excitement in the horror genre, particularly because it appears to be following a gameplay style and unique brand of horror reminiscent of the 2014 survival horror cult favorite, “Alien: Isolation.” It’s worth noting that this Creative Assembly-developed title served as the primary source of inspiration for developer Stormind Games when creating “A Quiet Place: The Road Ahead.

In a chat with GamingBolt, the main game designer, Manuel Moavero, shared that Stormind Games aimed to evoke the sensation of being persistently pursued by an adversary that can’t be directly faced, similar to the experience in the game Alien: Isolation.

Moavero stated, “During our development process, we drew inspiration from various games that skillfully combined fear and ambiance in distinctive manners. Specifically, Alien: Isolation stood out to us due to its handling of tension and the sensation of being pursued by an adversary you can’t engage head-on. We aimed to emulate the fear derived from the persistent unseen danger in A Quiet Place: The Road Ahead, while incorporating a unique sound-based gameplay mechanic.

Moavero continued by listing numerous other sources that inspired the game “A Quiet Place: The Road Ahead,” drawing inspiration from various angles. These include “The Last of Us,” the “Amnesia” series, “Splinter Cell: Chaos Theory,” and “Thief.

He mentioned that “The Last of Us” significantly influenced the method used to generate tension by managing resources and interacting with the environment. Similarly, “Amnesia” shaped our approach to creating fear, not by constantly displaying adversaries, but rather by exploiting feelings of vulnerability and solitude.

Additionally, we sought inspiration from games such as “Splinter Cell: Chaos Theory” for its intricate stealth elements, and “Thief” for emphasizing the role of environment and sound in survival. Each game imparted valuable lessons on how to strike a balance between tension, exploration, and danger to create an immersive horror experience that is intense yet not overly harsh.

Additionally, Moavero touched upon the revival of the horror genre in video games, and how this renaissance has inspired creators to develop distinctly terrifying gameplay experiences.

Indeed, the revival of horror gaming recently has given developers an opportunity to delve into fresh concepts and methods within this genre. As technology advances and gameplay mechanics become more inventive, players have grown more receptive to diverse experiences, enabling creators to stretch the limits of conventional horror games. This is evident today with a wider range of titles, including action-focused games, psychological survival horror, and atmospheric horror like ‘A Quiet Place: The Road Ahead’.

He mentioned, “Ultimately, the diverse and thriving landscape of modern horror video games provided us with the creative liberty to experiment and innovate. This freedom enabled us to delve into an atmospheric, audio-focused approach, while maintaining the fundamental essence of the horror genre.

Our full interview with Moavero will be going live soon, so stay tuned.

A Quiet Place: The Road Ahead launches on October 17 for PS5, Xbox Series X/S, and PC.

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2024-10-11 20:41