Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

As a seasoned gamer with years of experience under my belt, I can confidently say that Insomniac Games never ceases to impress me with their updates for Marvel’s Spider-Man 2. The latest update, supporting the upcoming PS5 Pro, is a game-changer, especially for graphics enthusiasts like myself.


The newest update for Marvel’s Spider-Man 2 by Insomniac Games is now active, enhancing compatibility with the forthcoming PS5 Pro console. The default setting on this platform is Performance Pro, which aims for a smooth 60 frames per second and activates all ray-tracing capabilities such as ray-traced water and window interiors. Moreover, the visual quality equals Fidelity Mode due to PlayStation Spectral Super Resolution technology.

Additionally, Fidelity Pro offers a 30 frames per second experience with enhanced pedestrian and traffic congestion as well as improved hair details. Unique to this version are the RT Reflections and RT Key Light Shadows settings. The first option renders at reduced resolution for better performance on Medium setting, while High delivers high-resolution reflections and smoother reflection movements.

Instead of using cascaded shadow maps, it switches to ray-traced sun shadows. This feature can be activated or deactivated and provides the greatest visual impact in urban landscapes. Additionally, it offers Variable Refresh Rate (VRR) and 120 Hz Display Mode options, allowing players to customize these settings according to their preferred frame rate.

Lastly, we have RT Ambient Occlusion. Disabling it enhances performance. On the other hand, setting it to Medium boosts screen-space ambient occlusions, while choosing High includes additional screen-space reflections in the global illumination.

Take a look at the complete update summary provided below. The latest installment of Marvel’s Spider-Man 2 is now available for PlayStation 5. Excitingly, it will also be accessible on personal computers starting January 30th, 2025. Regrettably, Insomniac Games has not announced any further story content at this time.

Version 1.004.000 Release Notes

In the latest update of Marvel’s Spider-Man 2, version 1.004, the game now supports the PlayStation 5 Pro console. This upgrade includes brand-new graphics settings and options that you can customize to enhance your gaming experience. For further details, keep reading!

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro)

  • This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through the use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

  • This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

NEW GRAPHICAL TOGGLES

RT Key Light Shadows: Off (Performance) / On (Fidelity default)

  • Use ray tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.

RT Reflections & Interiors: Medium (Performance) / High (Fidelity default)

  • Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve the smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.

RT Ambient Occlusion: Off (Performance) / Medium / High (Fidelity default)

  • Use ray tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

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2024-10-25 21:11