As a long-time fan of the Resident Evil series, I can’t help but feel a mix of nostalgia and disappointment when I think about Resident Evil 6. Back in 2012, I remember eagerly waiting for its release, only to be left feeling underwhelmed. The action-heavy approach was a stark contrast to the survival horror roots that had drawn me into the series.
Kicking off this topic with a quote from Reddit user Super_Imagination_90, on a discussion about the possibility of a Resident Evil 6 remake: “The challenge with remakes is they need to remain that game. They need to stay true to Resident Evil 6.
Considering the controversial nature of Resident Evil 6 on its own, disregarding Capcom’s recent success with the RE2 remake and other entries in their horror franchise, one could concur with Super_Imagination_90 that a remake of Resident Evil is unnecessary. The game’s complex narrative, marred by excessive levels, its finicky cover system paired with poor gunplay (a shame given RE6’s transition into an action-shooter), and heavy reliance on Quick Time Events make it one of the most criticized games in gaming history. While a contemporary version of Resident Evil 6 could potentially improve its gunplay and eliminate QTEs, its story requires significant streamlining, and even then, it would still be a mediocre game at best.
Ponder for a moment if they were to remake Resident Evil 6. What aspects of the original game could thrive in a contemporary reworking? The campaign featuring Leon Kennedy, which had the most survival-horror elements among the four, seems worth preserving and enhancing. The C-virus strain, with its ability to transform some of the series’ most terrifying creatures, was indeed impressive. Additionally, the large ensemble of iconic characters uniting to combat a global menace in RE6 was engaging too. There’s potential here, and while the execution may have faltered in 2012, the developer’s recent success with the Resident Evil 2 Remake suggests they can strip down RE6 to its core essence and build upon it.
In the 2020 remake of Resident Evil 3, the developer unintentionally streamlined certain aspects, which some fans felt detracted from the game’s original charm. For instance, missing sections from the original campaign, the abandonment of choice-based narrative paths, and a less threatening Nemesis were seen as disappointing changes. However, these omissions could actually enhance Resident Evil 6, particularly if it focuses on Leon and Chris Redfield, with Ada Wong possibly making brief appearances as a secondary or downloadable character. The playable campaign featuring Jake and Sherry should be eliminated entirely since Jake’s story is primarily a part of the broader lore and removing it wouldn’t affect the overall narrative at all.
The Resident Evil games can be characterized as intricate, eerie, and carefully controlled experiences if not for their fantastical monster designs in over-the-top boss fights. However, Resident Evil 6 suffers from the loss of its signature creeping terror, with excessive, non-stop, simplistic gunplay taking its place instead. A remake of Resident Evil 6 could focus on significantly reducing the action level. For instance, Resident Evil Village does an excellent job balancing action and dread. A potential approach for a Resident Evil 6 remake would be to emulate this balance, with Leon and Chris’ campaigns being key to achieving it. Additionally, the story could shift its focus from the global release of the C-virus to the dire consequences of its threat, having our heroes battling tirelessly to prevent its widespread dissemination rather than dealing with its aftermath through a series of explosive missile detonations.
In the current situation, an aspect of Resident Evil 6 that has yet to be openly discussed is its emphasis on cooperative play. This feature, which seems essential for each character in the game, is reminiscent of how Chris Redfield partnered with Sheva Alomar in its predecessor. However, it appears that these companions serve more as a continuation of this trend rather than being necessary additions to the storyline. The gameplay involved cooperative elements, but it didn’t reach the level of integration seen in similar games during that time. Furthermore, Ada Wong’s campaign suggests that the cooperative play aspect was somewhat forced upon Resident Evil 6.
Instead of maintaining co-operative play in Resident Evil 6, it might be more beneficial to eliminate it for a remake. The series has demonstrated that temporary companions during minor game phases can still work effectively. Consequently, RE6 could explore this single-player route, which would likely enhance both the gameplay and storyline, aspects that currently require improvement.
If significant modifications are made to a potential Resident Evil 6 remake as suggested, it would essentially transform the game into something different, wouldn’t it? To clarify, our Reddit user initially stated that a remake “still has to be RE6.” However, these extensive changes could potentially reclassify it from a remake. Couldn’t the developer consider restarting Resident Evil 6 instead? The narrative revolves around a global conspiracy, a terrifying virus strain, a cooperative campaign for a maximum of two characters, and gameplay with less emphasis on shooting – this doesn’t resemble the original game at all.
Refreshing classics like moving from Doom to Call of Duty: Modern Warfare has demonstrated success through reboots. In Modern Warfare’s case, bringing back beloved CoD characters in a new chronology, along with introducing fresh faces, locations, and action sequences, managed to preserve the brilliance of the originals while adding just the right amount of change to create something unique and distinct on its own.
Beyond the current discussion, there’s also a broader point to consider, which is that developers might be better off focusing their efforts on creating new content rather than remakes. With the exception of a potential remake of “Resident Evil: Code Veronica,” a move many can support given its place in the series timeline, this perspective is hard to disagree with.
There are rumors circulating about a ninth Resident Evil game, which has been in development since 2018 and is said to be the most ambitious project yet from the developers. This upcoming game is also believed to have the largest budget of any Resident Evil game so far, with a release date set for 2025. The developers are capable of working on multiple Resident Evil titles at once without compromising the quality of either, but if they choose to reboot RE6, it might become too complicated to fit within the series’ continuity. Some argue that RE6 might be better off as a spin-off rather than a mainline entry, and perhaps it should remain in the past as an intriguing action-adventure curiosity.
As a passionate gamer myself, I want to clarify that the opinions expressed in this piece are my own personal perspective. They don’t reflect the collective viewpoint or official stance of GamingBolt as a platform.
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2024-12-06 21:41