PS6 Will Have 30 GB GDDR7 RAM on 160-Bit Bus With 640 GB/s Memory Bandwidth – Rumor

We’ve seen many reports about the PS6’s processing power, but details about other parts of the console have been scarce. Now, industry insider KeplerL2 has shared some information on the NeoGAF forums. According to the leaker, the two versions of the PS6 – a handheld and a standard home console – will have 24 GB and 30 GB of GDDR7 RAM, respectively.

The next PlayStation consoles are expected to have a significant RAM upgrade from the current PS5 and PS5 Pro, potentially doubling the memory. Like previous models, the RAM will likely be shared between the CPU and GPU. Reports suggest the handheld version will use 8 modules of 3GB each, while the home console will have 10. This new memory is anticipated to transfer data at 32 GB/s and utilize a 160-bit bus, resulting in a total memory bandwidth of around 640 GB/s across the entire PS6 system.

When questioned about whether 24GB of RAM was excessive for a portable device, and if 20GB would suffice, KeplerL2 explained that more RAM is unfortunately required. They stated that 20GB isn’t enough, and while adding $100 to the manufacturing cost is undesirable, it’s a necessary expense for the next year or two until RAM prices decrease.

The person who leaked this information is talking about a shortage of memory chips worldwide, which has caused RAM prices to jump significantly. A recent report suggests that both Sony and Microsoft were originally planning to release their next generation of consoles in 2027, but these high memory prices are probably delaying those plans, pushing the release date to sometime after next year.

Last December, reports suggested Sony was subtly preparing game developers for its next-generation handheld console, likely the PS6, by emphasizing the PS5’s Power Saver features. According to YouTuber Moore’s Law is Dead, a document shared with developers indicated Sony wants games to be designed to run using only eight processing threads.

So, I was reading that Sony did something kinda weird. Apparently, they rolled back all their PS5 game development tools – the SDKs – all the way back to version 1.0 just to get Power Saver Mode working. It’s crazy because they’re currently on version 12.0! A dev told Moore’s Law is Dead that if you wanted to add support for the new PS5 Pro to an older game, they’d actually tell you to update to the latest SDK. But they went backwards for Power Saver? That seriously makes you think Power Saver Mode is a bigger priority for them than getting games optimized for the Pro!

The upcoming PS6 handheld, potentially called ‘Canis,’ is rumored to have a powerful AMD processor with four cores and a graphics chip with between 12 and 20 processing units. It’s expected to run at speeds between 1.6 and 2.0 GHz and use around 15 watts of power.

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2026-02-09 15:11