
Resident Evil Requiem aims to redefine the survival horror genre by playing with contrasting ideas: fear and excitement, vulnerability and strength, and the different perspectives of first-person panic versus third-person control – all experienced through the journeys of two main characters. The game also features both new and familiar gameplay systems that will benefit players who choose to be cautious or take risks. This article details the key moments, mechanics, and choices that will make Resident Evil Requiem a truly memorable experience.
Switch Perspectives Mid-Exploration
Okay, so playing as Grace is really cool in first-person – it throws you right into the scary stuff, and you feel her fear with shaky hands and quick breaths. But when you switch to third-person, it’s a whole different level. You actually see how terrified she is – how much she flinches, shrinks back, and desperately tries to escape. It’s like, in first-person I feel her fear, but in third-person I see it, and that adds a lot to the experience. The game lets you switch whenever you want, which is awesome because both perspectives bring something unique to exploring and surviving.
Swap POV Mid-Fight
The team behind Requiem realized some players had trouble with Resident Evil 7 and Village because they were only playable in first-person. That’s why Requiem offers both first- and third-person perspectives – building on the third-person option added to Village. This allows for seamless switching between viewpoints. It will be fascinating to see how these different perspectives impact combat, like how well players can track enemies and manage groups, or how impressive Leon’s signature kick looks from each angle.
Learn How One Protagonist’s Actions Affect the Other
The developer explained that each character’s actions will directly impact the other. For example, if Grace finds an item, it won’t be available to Leon, but Leon can eliminate any enemies Grace couldn’t handle. This interconnected system addresses a problem found in Resident Evil 2, where playing as two characters simultaneously felt unrealistic. Players will also have strategic choices about looting, choosing paths, and fighting enemies, which should encourage multiple playthroughs to discover the best approach.
See Leon’s Physicality Change Shared Spaces
Leon’s ability to completely eliminate enemies and overcome difficult obstacles changes locations in lasting ways, creating a contrast when Grace revisits them. Areas once filled with danger become eerily quiet and safe, with remnants of Leon’s battles visible. This shift, and Grace’s awareness of what Leon did to secure these paths, has the potential to be a powerful storytelling element in Requiem.
Master Leon’s Hatchet Parry

In the remake of Requiem, Leon’s signature knife has been replaced with a more powerful combat hatchet. This new weapon can not only defeat enemies, but also block incoming attacks – something his old knife could do as well. However, the hatchet is tougher and hits with more force. Players will need to maintain the hatchet’s sharpness, as a dull blade will leave Leon open to damage.
Get Brutal With the New Hand-Axe
Leon isn’t just skilled at blocking and swinging his hatchet. He can also perform powerful, winding spin attacks, though they take a moment to charge up – and deliver devastating results. Drawing on his training, Leon is also capable of stealth, letting him crouch, sneak, and surprise enemies. It will be interesting to see how the game, Requiem, develops this stealth aspect, and whether players can successfully complete Leon’s sections by focusing on stealth rather than fighting large groups of enemies.
Pull the Trigger on Resident Evil’s New “Requiem” Revolver
Leon’s hatchet isn’t the only new weapon in the game. As you may have seen in the trailers, both Leon and Chris wield a powerful, large handgun with a saw-tooth blade. This cannon prioritizes raw power over magazine size, allowing Leon to eliminate even the toughest zombies with a single shot, or take down several with just one bullet.
Turn Leon Into The New Chainsaw Man
Power tools and the Resident Evil series have become closely linked, much like Leon’s fondness for chainsaws. While Dr. Salvador, the original Chainsaw Man, once terrified Leon, things are different in Requiem. Now, there’s another doctor wielding a chainsaw, but you can deflect its attack with a well-timed hatchet blow and even pick up the chainsaw for yourself. This lets Leon finally indulge his most aggressive impulses, cutting down infected enemies in a satisfying and powerful way.
See If Chainsaws Make Good Environmental Hazards
We’ve spent a lot of time discussing Leon’s intense action scenes, so let’s shift our focus to Grace and the slower, more frightening challenges she’ll face. Unlike Leon, she doesn’t have many weapons, and we haven’t seen her use a chainsaw yet. This means she’ll need to use her surroundings to survive. We know chainsaws can quickly take down zombies – the key is whether Grace can use them to her advantage. What other traps and features in the environment can she exploit?
Experiment with Blood Synthesis

Grace is running low on traditional weapons, so she’ll have to get creative with her surroundings. Luckily, the Resident Evil world is full of blood – from pools around zombies to splatters on walls. As Requiem takes Grace through unsettling hospitals, she’ll find dried bloodstains everywhere. She quickly learns to collect and study this blood, mixing it with ammo, herbs, and other items to craft powerful elixirs, vaccines, and even instantly lethal injections.
Craft Healing Vaccines Under Pressure
Unlike typical healing methods, Requiem’s vaccine system is intentionally slower and more complex, and that’s what makes it so interesting. Players will face situations where Grace is injured and supplies are limited. Creating a vaccine won’t be a safe, simple process done from a menu. The game forces you to make tough choices: when to heal and create a vaccine, when to risk pushing forward while injured, and when to use precious resources to survive. This feels like a significant improvement on the classic resource management found in Resident Evil games.
Turn Grace Into RE’s First Ninja
Grace’s unique ability to synthesize blood adds a compelling element of risk and reward to her fight for survival. She won’t just be relying on Leon to handle the zombies; the potential to craft with blood encourages her to actively engage in combat. The Hemolytic Injector, a powerful and upgradeable weapon that instantly kills enemies, seems to be her key tool for stealth missions. While she can’t collect blood from enemies killed this way, it’s exciting to see how skilled she can become.
Run Grace Like An Old-School Survival Horror Protagonist
The Resident Evil series is at its best when players feel vulnerable, and the sections with Grace capture that same feeling as Resident Evil 2, specifically when Claire and Leon cautiously explored the Raccoon City Police Department. Even with powerful combat options, it would be compelling to prioritize avoiding fights whenever possible – sneaking past enemies or luring them away from important goals. This would allow players to win through careful planning, smart thinking, and self-control, just like in the classic Resident Evil games.
Obsess Over Inventory Discipline As Grace
Grace has very limited inventory space – only eight slots – which encourages a classic, old-school survival horror playstyle. Unlike Leon, who has a much larger inventory, managing Grace’s few slots will be a significant challenge. Players will need to carefully plan their routes to utilize storage, and making tough choices about what to carry will be crucial. Knowing what not to bring will be just as important as deciding what to pack. These small, strategic decisions emphasize the core of survival horror, making even minor moments feel impactful and valuable.
Learn the Stalker’s Rules, and Then Break Them

Recent Resident Evil games always feature a terrifying enemy that relentlessly pursues you, and Requiem’s pursuers seem built to instill fear as much as chase you down. That means you’ll need to learn how they behave – look for clues in their movements and listen for audio cues. Understanding their patterns will show you when it’s better to hide than try to escape. Once you do, the game becomes more enjoyable, because fear itself can become a tool. You can use your knowledge of their behavior to trick and outsmart them.
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2026-02-20 15:14