Project Helix Will Feature Deep Integration With New AMD FSR Diamond

Jack Huynh, a senior vice president at AMD, announced a new version of FidelityFX Super Resolution (FSR), called FSR Diamond, has been specifically optimized for Microsoft’s next-generation console. This optimization is thanks to a close, multi-year partnership between AMD and Microsoft on Project Helix, and it’s been built directly into the console’s development tools. Huynh described it as a collaboration focused on achieving cutting-edge performance.

Huynh announced on social media that they’re excited to be working with Xbox and Asha Sharma on Project Helix. This long-term collaboration will focus on creating advanced technology for better performance, stunning graphics, and continued compatibility with your current Xbox games.

Although the specific technical details of FSR Diamond are still under wraps, AMD’s Frank Huynh has explained that it’s designed for advanced technologies like next-generation neural rendering, machine learning-powered upscaling and frame generation, and improved ray tracing and path tracing capabilities.

Multi-frame generation will likely be a key feature of FSR Diamond, marking its first appearance in AMD’s FSR technology. Previous versions of FSR included frame generation, but only created one extra frame between existing game frames.

Nvidia’s DLSS has included multi-frame generation as a key feature for over a year, starting with the release of DLSS 4. They’ve continued to refine it, most recently adding Dynamic 6X multi-frame generation earlier this month.

According to KeplerL2, a source familiar with the industry, AMD’s FidelityFX Super Resolution (FSR) Diamond technology will likely only be available with their next-generation RDNA 5 graphics cards. This suggests that older AMD GPUs won’t support it.

AMD has been collaborating with Sony on developing new graphics technology for their next PlayStation console. AMD’s Joe Huynh and Mark Cerny, the lead architect for both the PS5 and PS5 Pro, shared details about this partnership in October.

According to Cerny, the difficulty isn’t creating these new technologies, but actually making them work well. Technologies like FSR and PSSR rely on complex neural networks that put a huge strain on graphics cards. They require a lot of processing power and fast access to large amounts of memory, which is a challenge given how GPUs are designed.

Xbox VP Jason Ronald announced that developers will begin receiving the first Project Helix development kits in 2027.

During GDC 2026, Ronald announced that Project Helix uses a specially designed AMD processor and was built to support the latest versions of DirectX and FSR. He explained that this technology offers a huge improvement in ray tracing, incorporates artificial intelligence directly into the graphics processing, and significantly boosts efficiency, scalability, and visual quality. Ultimately, Project Helix aims to create more realistic, immersive, and lively gaming experiences.

Recent reports have detailed the technology behind Project Helix and how it stacks up against the expected specs of the PS6. Although Project Helix appears more powerful on paper, most believe the actual performance difference will be minimal.

Read More

2026-03-17 18:42