
As a huge gamer, I’ve noticed we get tons of fantasy games, but really good sci-fi titles are harder to come by. Every year, developers try to make something that feels truly amazing, but only a handful really succeed. The best ones aren’t just fun to play, they create a whole mood and have a strong, unique idea behind them – those are the games you remember for years. And honestly, there’s one coming out very soon in 2026 that I think is going to be special – it’s already shaping up to be something incredible.
Housemarque and Sony’s new game, Saros, comes out on April 30th and looks set to be the best sci-fi game of the year. I was really surprised by how good Returnal was when I first played it, and it’s still a hidden gem for many PlayStation fans. With Saros, the developers seem to have improved on the formula, building on what worked and addressing the problems players had with the previous game.
Building on the Legacy of Returnal

Despite being a standout title, Returnal is often overlooked when people discuss the best PlayStation 5 games like Horizon: Zero Dawn, God of War, and Ghost of Tsushima. This is unfortunate, as Housemarque masterfully combines challenging roguelike gameplay, thrilling action, and a captivating story. The game forces players to learn from their mistakes, understand enemy behaviors, and conquer tough challenges while piecing together a compelling mystery.
What really stood out in Returnal was its incredible atmosphere. The alien landscapes felt dangerous and constantly changing, which kept me feeling anxious and engaged. Paired with excellent sound and controls, it created a truly intense and immersive experience. I quickly found it to be my favorite sci-fi world, and it rivals even Metroid in terms of quality.
Despite its strengths, Returnal had some drawbacks at release. Some players found it very difficult and missed a few helpful features. The game could be frustrating, particularly for those who didn’t have a lot of time to play. While these issues didn’t ruin the experience, they showed Housemarque where they could make improvements, and that’s precisely what the Saros update is designed to do.
How Saros Improves the Formula

Saros seems to build upon the strengths of Returnal, offering a bigger and more complex experience. Early looks at the game show more diverse environments and deeper gameplay mechanics. Given how rich the world and story already were in Returnal, I’m really looking forward to seeing Housemarque expand on that. I’m also excited about the protagonist, Arjun Devraj, voiced by Rahul Kohli – I’ve enjoyed his work before and expect a compelling performance.
A key improvement in this game is how it manages player progression. The developers listened to feedback from their previous game, Returnal, and made the experience easier to pick up without sacrificing the challenge that hardcore players enjoy. This is important for attracting a broader audience. They’ve also shortened the game loops, which were a problem in Returnal because runs could take a very long time.
The gameplay is becoming more sophisticated. While quick and smooth movement is still important, the game is adding more layers to its abilities and enemy types. This could make battles more strategic, encouraging players to experiment with different approaches and create unique builds. I especially enjoyed discovering new combinations of attacks in Returnal while fighting bosses and creatures. If done right, this depth will help Saros differentiate itself from other sci-fi games coming out, like Exodus and The Expanse: Osiris Reborn.
Saros Will Define Sci-fi in 2026

2026 promises a lot of exciting sci-fi games. We’re seeing titles like Bungie’s Marathon aiming to make a splash in the competitive extraction shooter genre, and Capcom’s Pragmata looks like a promising new game from the studio. However, I’m most excited about Saros. Given Housemarque’s history of success and how much fun Returnal was, I have high expectations that they’ll deliver another fantastic experience.
One key to Saros’s potential is its clear focus. Rather than attempting to be everything to everyone, the game seems to be building a strong identity around intense combat, a captivating atmosphere, and an interesting world. This focused approach often leads to a better game than those that try to do too much. Considering Housemarque is building upon the already-strong foundation of Returnal, I expect the final product to be exceptionally polished.
I really wish I’d played Returnal earlier – it completely captivated me. The game’s difficulty, intriguing story, and feeling of accomplishment with each playthrough made it incredibly engaging. Now, I’m really excited about Saros because it builds on everything I loved about Returnal, and it could be the best sci-fi game of 2026 if it lives up to its potential. The developers clearly have a strong vision and are making something special.
What do you think? Leave a comment below and join the conversation now in the ComicBook Forum!
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2026-04-03 21:11