
Saros has quickly become popular since it launched, offering a gameplay experience that feels both new and true to Housemarque’s signature style. While the game has been running well overall, the developers are always looking for ways to make it even better.
Okay, so the devs just pushed a new patch, and it’s got some cool stuff. They’re nerfing the Power Generator perk a little bit – it won’t give quite as much energy as before. But, they’re buffing the Powered Dash Artifact, so it should be way more useful. They also made bouncing bullets more accurate, which is awesome! Plus, they’ve been tweaking the UI to make it easier to read and customize. There are also a few little performance improvements, but the patch notes aren’t super long, so it’s a pretty quick read if you want the details.
Patch 01.004.000
Gameplay & Balance
- Improved the accuracy of bullet bounces
- Lowered the amount of Power gained from the Power Generator weapon trait
- Added damage scaling to the Powered Dash artifact and updated the visuals
World & Level Design
- Fixed collision and geometry issues in multiple biomes
Audio
- General minor bug fixes and improvements
UI / Accessibility
- Colour settings:
– New colour categories
– Added preview images
– Settings for HUD Power Indicator
– Added colour matching for Armor Integrity Gauge Corruption - Fixed issues regarding ammo, weapon charge bar and boss invulnerability indicator
- Fixed Second Chance visibility when using Carcosan Modifiers
Technical & Performance
Optimization
- Adjusted reflection quality
Cinematics
- Prologue and Eclipse Device sequence improvements
- Optimizations to Depth of Field
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2026-05-06 09:41