Why Is Everyone Acting So Weird About PS5 Game Mixtape?

The new 90s-themed story game, Mixtape, has been released, and the discussions surrounding it are surprisingly negative and unproductive.

We enjoyed the game, giving it a 9 out of 10 and calling it a remarkably engaging story. However, we also noted in our review that it won’t appeal to all players.

Some players might not feel sentimental about the game’s music choices, and others may find the gameplay isn’t challenging or rewarding enough.

That sounds good, and its Metacritic score of 85 seems to confirm it – it’s a highly recommended game, though not perfect.

And yet the discourse on social media around this game is weird.

The issue appears to have started with a gameplay clip posted by Christina Tasty. The clip shows a section where the player runs automatically and is supposed to press buttons at certain times, but intentionally misses them.

There’s no consequence for missing a prompt; the scene keeps going regardless.

We understand why this game might not appeal to everyone, but it’s not meant to be a brutally difficult platformer like Super Meat Boy. What it does aim for – and achieves brilliantly – is a stunning audio and visual experience, and that’s what truly matters for a game like this.

It’s important to remember that Christina Tasty is just sharing her personal thoughts on the game, and that’s perfectly okay.

But unfortunately, this being the Internet in 2026, the discourse hasn’t stopped there.

Some people are criticizing IGN for giving the game a perfect 10/10 score, but the review itself actually explains that the game isn’t focused on difficulty or achieving high scores – it’s stated right in the sixth paragraph. The reviewer even happily admits they enjoy this kind of game, and that’s perfectly fine.

However, that hasn’t stopped former Xbox and Blizzard executive Mike Ybarra from adding to the criticism, sharing the review after seeing another controversial opinion about the game’s limited interaction.

Some people have questioned how an independent game developer could afford to send out elaborate press kits, particularly those including working CD players. They found it surprising, given the typical budget constraints of indie developers.

As far as we know, this game hasn’t been marketed as a typical indie success story. While it’s published by the smaller label Annapurna Interactive and created by a small team, it’s never been portrayed as a project built from scratch with limited resources, like being made on an old computer in someone’s garage.

The gaming industry has experienced massive growth in the last ten years, offering a huge range of games to suit all kinds of players.

Mixtape is a game that some people will absolutely love, while others won’t enjoy it at all. And that’s perfectly fine – let’s just accept that everyone has different tastes, okay?

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2026-05-10 14:37