Well now, ain’t that a kick in the teeth. Tokyo Beast, that shiny, chrome-plated cyberpunk thingamajig built on the fancy Immutable zkEVM – the one where you could, you know, own the pixels – is goin’ belly up. August 24th. That’s barely a couple of months after it sprouted, like a weed in a concrete lot. Forty-five days, to be precise. Forty-five days of digital dreams and… not enough pennies, apparently.
Old Man Motohashi, the producer fella, says it was the money. Or lack of it. Operational costs, he calls ’em. Seems runnin’ a virtual Tokyo ain’t cheap, even if nobody’s actually in Tokyo. Revenue, well, let’s just say it didn’t exactly flow like sake at a festival. 🤷
They’re offerin’ refunds, though. USDC, no less. Fancy stuff. You can get your money back for those Non-Fungible Thingamabobs and all the other digital dust you collected in the game. It’s a comfort, I reckon, knowin’ you can turn your virtual possessions back into actual, spendable dollars. Though, honestly, whatcha gonna buy with ’em? More virtual possessions? 🤔
Don’t you go worryin’ too much, though. Seems this here TOKYO GAMES ecosystem it’s tied to is still kickin’. They’re still buildin’ stuff, supportin’ projects… probably lookin’ for a way to avoid the same fate. It’s all a bit like watchin’ a fella try to bail water outta a leaky boat with a thimble – you admire the effort, but you don’t hold your breath. 🚢
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2025-07-28 09:22