Bungie Reveals Major Marathon Season 2 Combat Tuning, Sentinel, and Open Play Week

I just read a really interesting article on Game Empress about some big changes coming to Destiny 2’s Season 2! Bungie is doing a lot of combat tuning, tweaking things for Sentinels, and even having a special week for open play. If you want to stay up-to-date on all things gaming, Game Empress is a great place to check out – you can find them at gameempress.com.

Bungie has detailed the upcoming combat improvements for Marathon Season 2, which includes adjustments to weapons, modifications, gear, a new Sentinel Runner armor shell, implant updates, and overall gameplay changes. These updates will go live on June 2, alongside a free play week on Steam, PlayStation 5, and Xbox Series X|S from June 2nd to June 9th.

This isn’t just a small adjustment to weapon stats. Bungie describes the Season 2 update as a complete overhaul designed to make combat in Marathon clearer, more impactful, and require more strategic thinking – affecting everything from how players customize their gear to how they engage in battles on Tau Ceti.

Season 2 Is Built Around Clearer Combat and Stronger Loadout Identity

Bungie’s main focus for Season 2 is making things easier to understand. They want weapons to clearly show what they’re best at, and for players to be rewarded for making thoughtful choices in how they build their character. They also aim to make more of your equipped gear feel important during gameplay.

This design approach is evident throughout the upcoming season. Weapons are being adjusted to excel at specific distances, implants have been renamed for clarity, and the Signal Jammer has been balanced to be less powerful during combat. New items like Darksight Scopes and Vector Rounds add more strategic options to how players build their loadouts. Season 2 isn’t about making the game more complicated; it’s about making every choice you make feel more impactful.

New Weapons: KKV-9SD and D54 Battle Pistol

KKV-9SD

The KKV-9SD is a submachine gun designed like a pistol, featuring a built-in silencer and the highest rate of fire of any weapon in the game so far. It excels in close-quarters fights and is particularly effective against players who aggressively charge in with shotguns. It uses modifications designed for pistols, including optics, magazines, and special chips.

This weapon’s special ability is called Flechette Drum. It keeps you fighting by restoring your health each time you destroy an enemy’s shield, which perfectly complements its fast-paced, offensive style of gameplay.

D54 Battle Pistol

The D54 Battle Pistol is a fully automatic handgun that fires in three-round bursts. It’s designed for quick, one-on-one fights and works well when used alongside powerful weapons like snipers or shotguns. Bungie, the game developer, highlights its effectiveness in these situations and as a fast weapon to switch to during combat.

The weapon’s special ability is called Daredevil Stock, and it’s a new type of modification. When the stock is folded, defeating enemies builds up to two charges. Extending the stock then uses those charges to unleash a powerful, nine-round burst of fire. This encourages players to be aware of their surroundings and time their shots effectively, rather than just relying on weapon stats.

Misriah 2442, Overrun, and CE Tactical Sidearm: Key Tuning Breakdowns

Misriah 2442

In Season 1, the Misriah 2442 was a very powerful weapon. Instead of simply reducing its damage, Bungie is changing how it works: they’re removing the extra rate-of-fire boost from all Slick Mag attachments. To make up for this, the weapon’s base fire rate is being increased. The result is that while the Misriah 2442 will still fire faster, it won’t be able to reach the extremely high fire rates that were previously possible with certain builds.

Change Detail
Hip-fire pellet spread +10%
ADS pellet spread +5%
Base rate of fire 58 RPM → 72 RPM
Base damage falloff start 11m → 10m
Max damage falloff start 15m → 16m
Magazine stat Rebased so every mag gives at least +1 round
Base/max magazine size Unchanged (4 / 10)

Adjusting the spread helps the Misriah perform as originally designed, keeping it effective at close and medium ranges without significantly reducing its overall power.

Full-Auto Selector Prestige Mod

Bungie is updating the Full-Auto Selector perk, which previously limited how players used the Misriah’s weapon. The changes will make players choose between quickly firing from the hip and using the aiming-down-sights mode, creating a more engaging playstyle.

Mode Behavior
Hip-fire Full auto, +10% pellet spread, significantly higher stability
ADS Higher range, tighter pellet spread, no full-auto

The weapon’s firing speed has been reduced from 150 rounds per minute to 90, but this is balanced out by improvements to aiming. It now aims 50% faster and with 50% better accuracy. This change is designed to encourage players to quickly switch between shooting from the hip and using the sights, depending on how close the enemy is and how much pressure they’re under.

Overrun

The Overrun weapon had a strong kickback, making the cheaper versions feel difficult to control for players using less expensive setups.

Stat Change
Horizontal recoil Reduced by ~50%
Vertical recoil Reduced by ~12%

High-Rarity Overrun is already successful, so this update focuses on making the Standard and Enhanced versions useful in cheaper, sponsored kits and for players looking to save money.

CE Tactical Sidearm

The CE Tactical Sidearm isn’t performing well, so it’s getting a significant overhaul in Season 2. Even with all its attachments, players haven’t been choosing it.

Area Change
Recoil settle speed +15%
ADS accuracy error multiplier Reduced by ~50%
Aim assist falloff distances Min and max both increased
Magnetism falloff distances Min and max both increased
Aim assist cone +33% at base stat, +16% at max stat
Moving accuracy Reduced at minimum stat; increased at maximum stat
Crouch accuracy Max crouch accuracy bonus reduced

As a fan, what I’m really hoping for is that they make this weapon easier to use and more fun to build a character around. Basically, they want it to be a strong contender at the distances it’s meant to excel at – a real threat when used right!

Mods and Chips: A Major Buildcrafting Shake-Up

In Season 2, we’re introducing two new types of weapon attachments (mods) and eight new chip variations. Plus, we’ve adjusted the balance of all magazine and optic mods to improve gameplay.

New Mod Family: Folding Stocks

New folding stocks are now available for the KKV-9SD and D54 Battle Pistol. When folded, these stocks improve your accuracy and speed while firing from the hip. Players can quickly open or close the stock using a button press, switching between better hip-fire control and improved accuracy and range when aiming down sights. This creates a dynamic choice during combat, letting you adapt to the situation rather than just changing a static stat.

New Optic Archetype: Darksight Scopes

Darksight Scopes are a new type of sight available in the Night Marsh area. Each weapon type will have its own Darksight Scope in two quality levels: Deluxe and Superior. When you aim with these scopes, the screen darkens around the edges, like when using a sniper scope. You can also activate a night-vision effect to brighten the area around you. The higher-quality Superior scopes offer a wider and longer-reaching night-vision effect.

Chip Rotations

Chip Family Status
Stack Overflow Removed from Season 2 loot pool
Optimal Prime Removed from Season 2 loot pool

Bungie explained that Optimal Prime wasn’t working consistently well and didn’t quite find its place as a tool for building things within the game.

New Chip Families (Selected Examples)

Chip Rarity Effect
Alarmist All rarities After ADS for a short duration, projectile impacts generate a scan drone alert
Scrapyard All rarities Defeating hostiles can drop depleted health items or standard materials
Brain Freeze Superior only Precision downs or kills trigger a Frost-spreading explosion

Bounty Hunter Updates

Rarity Previous Credits Updated Credits
Standard 10 25
Enhanced 15 50
Deluxe 20 75
Superior 25 100

Bungie resolved an issue where players weren’t receiving credits for destroying UESC scan drones while playing as the Bounty Hunter class.

Cloudborn Redesign

The old version of Cloudborn had a tendency to give players too many bullets when reloading while in smoke. The new version does away with that system and instead provides steady, reliable benefits like improved stability, accuracy, handling, and movement speed while you’re in smoke. This makes for a more consistent and predictable experience.

Vector Rounds

Each family will receive one high-quality magazine mod that automatically includes Vector Rounds. After aiming down sights for a brief period, any bullet impact will create a pulse that briefly reveals enemies nearby – functioning similarly to Darksight. This provides a way to track targets without using up a valuable optic slot, giving players more options when customizing their loadouts.

Equipment Changes: Grenade Nerfs, Signal Jammer, and New Tools

General Grenade Timing

We’ve added a short delay to how quickly you can throw grenades. While the throw itself remains the same once you release the grenade, the animation before throwing has been slightly lengthened, making it harder to throw them rapidly one after another.

Frag and Heat Grenade Nerfs

Grenade Stat Change
Frag Grenade Max damage 135 → 115 (−15%)
Heat Grenade Damage 40 → 20 (−50%)

Signal Jammer

In the first season, Signal Jammer automatically weakened tools designed to detect enemy activity, like Early Warning and Vital Intel. Now, in Season 2, it’s only helpful in certain situations, instead of being powerful all the time.

  • Jamming now flickers off when the player shoots, uses abilities, takes damage, or performs actions
  • No longer blocks Early Warning System detection
  • No longer blocks Vital Intel detection

It’s still useful for staying hidden and moving around, but it’s not very effective in a direct fight. This creates opportunities for other types of technology to become more important.

New Equipment

The Frost Mine is a placeable trap, similar to a Claymore. When enemies get close, it explodes, dealing damage in a circular area and slowing them with the Frost effect.

The Vector Grenade is a tool focused on gathering information. When it explodes, it sends out waves that briefly reveal enemies and areas over a wide range. Bungie suggests it’s especially useful in the Night Marsh environment.

Signal Flares come in red, green, and blue and are used to create light, not inflict damage. The developers at Bungie designed them as a way for players to communicate and coordinate with each other without needing to talk.

Sentinel: Defensive Area Control Comes to Marathon

In Season 2, players will meet Sentinel, a new Runner character focused on using traps and controlling areas to maintain a strong defense.

Sentinel Abilities

Ability Type Effect
Defender System Prime Ability Deploys a defensive platform that neutralizes incoming explosives with a limited number of projectiles; nearby allies gain weapon stability and reload speed
Snare Mine Tactical Ability A proximity mine that detonates into Immobilizing submunitions
Prey Tracker Trait Ability Activates motion tracking that reveals moving enemies in a cone on the HUD
Castle Doctrine Passive Readies and reloads SMGs, Pistols, and Shotguns faster based on nearby hostiles; splash damage temporarily boosts Hardware, Firewall, and Self-Repair Speed

Sentinel expands Marathon’s defensive options, specifically designed to stop opponents who rely on quick attacks, shotgun plays, and constant movement.

Sentinel-Specific Runner Cores

Sentinel ships with 10 Sentinel-specific Runner cores. Three examples:

Core Rarity Effect
Reversal Enhanced Defeating an Immobilized target heals the player over time
Wellness Beacon Deluxe Standing near Defender System accelerates medical item use for the player and allies
Eminent Domain Prestige Grenades neutralized by Defender System fall as lootable items

Implants Are Being Reworked for Better Readability

In the first season, item names showed ability scores, and details about special benefits were hidden in smaller text boxes. The second season changes this, making the benefits the main focus and moving the scores to a less prominent place.

Change Detail
Primary identity Each implant now grants one fixed, named perk
Item naming The perk name is reflected directly in the item name
Stat packages Each implant carries a fixed stat package
Existing perks Season 1 perks remain collectible
New perks Eight new implant perks added

Okay, so they’re adding some cool new perks, and I’m really digging one called “Going Dark.” Basically, when I use a healing item, I turn invisible! It’s a pretty awesome way to play. Bungie said things like Tox Injectors and the Triage Cloaking Device will help you instantly understand what a perk does just by looking at its icon. They’re working on making those icons even clearer next, which is great because it’ll be way easier to build a loadout when you can quickly see what everything does.

Runner Shell Quality-of-Life and Ability Balance

In addition to the Sentinel update, Bungie is making general improvements to how players move and interact with the game. These include better mantle grabbing, more fluid movement, reduced lag, and fixes to ensure loot boxes always spawn in reachable areas.

A recent update adjusts how quickly abilities recharge. Specifically, the “Prime” and “Tactical Recovery” stats won’t speed up cooldowns as much when fully maximized. Bungie made this change to ensure players still have opportunities to react and counter each other in intense fights, as abilities were previously becoming too readily available.

Marathon Season 2 Open Play Week: June 2–9

The second season of Marathon starts on June 2nd. From June 2nd to June 9th, players can participate in Open Play Week on Steam, PlayStation 5, and Xbox Series X|S.

Bungie hasn’t published the complete patch notes yet. They’ll be released when Season 2 begins. This preview only highlights the most important changes – the final patch notes may include additional adjustments to weapons, mods, and gear.

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2026-05-30 04:03