
Although ARC Raiders is generally popular, players frequently discover exploits and hacks that cause frustration. The latest one lets players avoid penalties after being defeated in combat. Essentially, it’s a quick escape back to the Speranza base, as highlighted by Reddit user SteezeManStan and demonstrated on TikTok by syntax.media0. This exploit prevents players from losing their collected items when they die, removing the risk of failure.
A recent Reddit discussion about a game-breaking issue in ARC Raiders has led many players to demand that the game’s developer, Embark Studios, strongly punish anyone who uses it. While details are still emerging, some believe the exploit doesn’t create a new way to cheat, but rather utilizes an existing, unintended escape route already hidden within the game.
Even stationary objects in a game, like a hatch, have assigned coordinates. One player pointed out that if you change those coordinates within the game’s code, you could potentially make the hatch appear directly on top of your player character.
The hatch remains in its usual location on the game’s server. However, the game treats it as being right next to you. When you activate the switch, the game doesn’t verify your actual location – it simply assumes you’re close enough.
Okay, so everything I’m saying is just based on what other players are figuring out, since Embark hasn’t officially said anything yet. But if this exploit really works the way people think it does, one of the solutions a commenter suggested is for the developers to double-check where a player is – comparing the location data from the game and the server – to make sure they’re actually allowed to extract. It just seems like a sensible way to prevent cheaters!
Embark Studios is cracking down on cheaters in ARC Raiders with a new three-strike ban system, introduced in the January update. According to the developers, players who cheat will first be banned for 30 days, then 60 days, and ultimately permanently banned if they continue to violate the game’s rules.
Earlier this month, Patrick Söderlund, now Nexon’s executive chairman, discussed the ban system. He explained the importance of actively addressing cheating while also making sure innocent players aren’t mistakenly flagged as cheaters.
Keeping up with cheaters is a constant challenge. As soon as we address one issue, another one pops up. Banning players is a sensitive process – we want to ensure those who deserve to be banned are, and that’s not always straightforward. Generally, between 0.1% and 1% of players in large multiplayer games are cheating, and those players should receive some form of ban, whether temporary, extended, or permanent.
Since the new system launched, the studio has received a lot of ban appeals from players. According to Söderlund, they’ve banned tens of thousands of players so far, but they’re working to make sure legitimate players aren’t mistakenly affected.
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2026-02-23 18:41