
Ubisoft faced a lot of criticism – and jokes – when they called their pirate game Skull and Bones a “quadruple-A” title, suggesting it was worth the high price. However, it seems the company hasn’t abandoned the idea of creating such a massive game. A LinkedIn profile for Ubisoft producer Krasimira Yakovlieva recently stated she’d worked on “AAAA-scale” games for over 13 years. While this description has since been edited to remove those mentions, a screenshot of the original text still exists.
Before recently updating her LinkedIn profile, Yakovlieva described herself as a game producer with over 13 years of experience in developing major games, building strategic partnerships, and handling media relations. She specified that her work included the games Assassin’s Creed Mirage and Assassin’s Creed Shadows.
I worked on several major Assassin’s Creed games at Ubisoft Sofia, including Origins, Valhalla, Mirage, and Shadows. I also successfully managed teams through the entire development process and delivered key project milestones, even collaborating directly with Apple on innovative new projects.
Ubisoft hasn’t talked much about making “quadruple-A” games since the disappointing launch of Skull and Bones, which didn’t gain much traction in the competitive live-service multiplayer space. It’s unclear whether Yakovlieva genuinely intended to label both Mirage and Shadows as quadruple-A titles – perhaps she was just enthusiastic about their releases – or if it was a simple mistake.
Before its release in February 2024, Ubisoft described Skull and Bones as a high-budget, “quadruple-A” game to support its $70 price. During an earnings call, CEO Yves Guillemot addressed concerns that the high price might limit the game’s audience. He explained that Skull and Bones is a complete and expansive game, justifying its classification as a “quadruple-A” title and expressing confidence in its long-term success.
Opinions on whether Skull and Bones lived up to expectations vary. When we first reviewed the game, we found it to be fairly average – it looked good and had enjoyable combat, but it quickly became repetitive due to similar objectives and missions, strange design decisions, and a weak story with unmemorable characters. The game has received several significant updates since then. You can find more details here.
Assassin’s Creed Mirage and Assassin’s Creed Shadows are AAAA games
— Timur222 (@bogorad222) January 12, 2026
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2026-01-13 17:11