
The latest update for Assassin’s Creed Shadows, patch 1.1.8, will be available tomorrow, February 17th, 2026. After downloading the 1.73GB update on PlayStation 5, players will get new features including the ability to manually jump, improved loadout screens, and various bug fixes and improvements.
You can activate manual jumping by enabling the Advanced Parkour setting. This lets both Naoe and Yasuke jump whenever you want, creating a more exciting and fluid experience for parkour fans.
On the character loadout screen, you can press the right stick (R3) to get a detailed breakdown of how your gear and perks function. This will show you exactly how much each item boosts your stats and what other effects they provide, covering everything from armor to weapons.
Ubisoft has refined the way critical hits are shown in the game, so players can now clearly see how much extra damage they’re doing. They’ve also improved the Hideout by adding an interactive Animus entrance, making it quicker and simpler to jump into the simulation.
You can view the full Assassin’s Creed Shadows Update 1.1.8 patch notes below.
Assassin’s Creed Shadows Update 1.1.8 PS5 Patch Notes
Bug fixes & Improvements
Stability
- Fixed stability issues.
- Fixed crashing issues when starting New Game+ on a platform where Claws of Awaji isn’t owned, using a save file that had already progressed through the Awaji storyline.
Gameplay
- XP earned from contracts will no longer be reduced when the season changes.
World
- Seasons will no longer transition when swapping characters.
- Fixed an issue preventing NPCs from appearing in the hideout.
- Collision with the eagle at viewpoints will no longer prevent interaction to synchronize.
Weapons & Perks
- Fixed an issue where the Kusarigama and Naginata were granted double critical damage.
- Perks that would throw smoke bombs will now reflect that while in Expert or Nightmare difficulties.
- Addressed an issue where perk affliction buildup would visually impact items that were not equipped.
- Perks will consistently work on afflicted enemies.
- Fixed ‘Trigger Affliction On Deflect’ Engraving not working as stated.
- Poison Damage perks will no longer increase Fire Affliction damage.
- Fixed an issue where the “+50% Critical Chance while undamaged in combat” perk incorrectly only gave +5% for the Moonlight Crescent Robes.
- Corrected an issue where the “+5% damage reduction per enemy in combat” perk was not functional.
- Corrected an issue where the “+6% affliction buildup with tools” perk was not functional.
- The Assassin Mastery perk now gives the correct amount of adrenaline on assassinations.
- Addressed an issue where the “+10% damage per 10% health missing” perk granted extra damage while health was full.
- The “Hawkeye” perk for the Tenzutsu Burst Teppo will no longer increase all damage by 50% and instead only the Teppo’s.
- Fixed an issue where the following perks increased damage in unintended ways and would not affect armor damage:
- Misfire perk: “+15% Damage, but 15% chance to Misfire” for the Bad News Teppo.
- Damage Against a Single Enemy: “+35% damage when facing a single enemy” for the Eye of the Dragon Katana and Claw of the Dragon Long Katana.
- Stack Damage After Block: “Stack +10% damage on next hit with each block” for the Sage’s Reach Naginata.
- Damage While Surrounded: “+35% damage when surrounded by 2 or more enemies” for the Kaen Kusarigama.
- Damage on Timed Hit: “+15% damage on next hit when pressing Light or Heavy Attack Button on hit” for the Flying Leaf Katana.
- Celestial Hunger: “+100% Damage but removes all rations” for the Moon Eater Blade Katana.
- Mystic Reach: “Far Reach increases Posture Damage by 15% and stacks up to 3 times” for the Fox Tail.
- Damage for Unused Ability Slots: “+10% damage per unused Ability slot” for the Amaterasu’s Blessing.
- Damage for Empty Armor Pieces: “+50% damage per empty Armor Piece” for the Minogame’s Protection.
- Damage for Non-Legendary Gear: “+15% damage per non-Legendary or non-Artifact Gear equipped” for the Oni’s Fury.
- Damage for Alerted Provinces: “+10% damage per alerted province” for the Fujin’s Tempest.
UI
- Fixed an issue where Yasuke’s Teppo Mastery Armor Damage increase was incorrect.
- Fixed an issue where text was missing at the Forge for the Fire and Frost perks.
- The “Spread 25% affliction buildup on afflicted enemy kill” perk now specifies the buildup amount for the Noh Masterstroke Costume.
- The Artist’s Tear Tanto perk now correctly mentions the bonus is lost upon being hit.
- The Time-Honored Crescent Naginata perk now mentions the first strike is a Postured attack.
- Corrected the description of the Dark Encryption Kanabo’s perk to “+75% damage”.
- Fixed an issue where the “15% chance to gain a Valuable on kill” perk was wrongly categorized at the Forge.
- Corrected the description of the Damage on Horseback perk for the Falling Leaf Teppo.
- Corrected the description of the Ranged Damage Out of Combat perk for the Master Archer Outfit.
Quests
- “The Lesson“: Corrected an issue where the reward was not granted after completing the mission.
- “The Lesson“: Fixed an issue preventing interaction with Junjiro.
- “Revenge“: The player can leave Hiruga Bay without desynchronization occurring.
- “The Lost Envoys“: The player can now interact with the envoy without issues.
- “A Different Kind of Samurai“: Fixed an issue preventing the player from performing Kata.
- “Temple Stories“: Joken Hokkyo will no longer die during the mission.
- “The Puppet Show”: They player can now collect the Imperial Regalia box without issues.
- “Hunting The Hunters“: Quest Objective will update as you progress.
- “Stray Dogs“: Fixed an issue preventing the mission from being completed.
- “War Horse“: Rin will no longer remain standing still, preventing the quest from being completed.
- “A Puzzlement”: Fixed an issue where some items and skills were missing. Players afflicted by these removals will automatically gain them back when loading the game.
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2026-02-16 21:38