
It’s ironic, but the very things that frustrate you are what make it so hard to stop playing. The game’s puzzles aren’t just side activities – they’re essential to moving forward, blocking access to new skills, valuable items, and even the story itself. You can’t really ignore them without getting stuck. This creates a push and pull – you appreciate the clever design, but get annoyed when you hit a wall. Every solution feels rewarding, but every obstacle feels deliberately difficult. Sometimes the game feels almost unfairly challenging, yet those are the moments you remember most after you’ve figured things out.