
Players really enjoyed the environmental destruction in the Battlefield 6 open betas back in August. Developers recently told PCGamer they focused on recreating the satisfying destruction from older Battlefield games, and modern technology allowed them to make it even more impressive in Battlefield 6.
Nika Bender, lead producer for the Battlefield series, explained that the development teams focused on recreating the elements that made *Battlefield 3* and *4* so popular with players.
“When we decided we wanted to do something in the near future, we looked at other Battlefields from the same era,” said Bender. “We knew that Battlefield 3 and 4 were the fan favourites, and we really are leaning into what really worked, and hope that this will continue resonating with players in Battlefield 6.”
Christian Buhl, the technical director for Battlefield 6, explained that the game’s impressive environmental destruction, without sacrificing smooth performance, was largely due to the power of modern gaming hardware. He emphasized there were no special tricks involved, but that focusing on newer consoles—and not older ones like the PS4 and Xbox One—allowed the team to significantly improve the level of detail and effects they could include.
According to Buhl, the biggest improvement comes from no longer needing to support older consoles like the PS4 and Xbox One. This allows for significantly better performance because the game can take advantage of more powerful hardware and doesn’t have to be limited by the constraints of older systems. Essentially, they’ve been able to start with a much stronger foundation in terms of processing power and memory.
Battlefield Studios also highlighted the extensive testing process for *Battlefield 6*. In the end, they attributed the game’s development to simply a great deal of testing, refinement, and hard work.
Beyond simply improving the ground level, it requires a significant amount of effort. A lot of time is spent on testing – specifically, testing how things break and then refining different aspects of the game. We’re using the Frostbite engine, which was originally designed for *Battlefield* and is well-suited for creating realistic destruction, and that capability is fundamental to how the engine works.
When we talked about testing and fixing problems, that often meant the Battlefield team was the one doing the work. There wasn’t one single solution; it was simply a lot of testing, refining, and hard work.
The new Battlefield game is launching on PC, PlayStation 5, and Xbox Series X/S this Friday, October 10th. The developers at Battlefield Studios have just released a trailer showing off the game’s impressive destructible environments. They’ve also explained why they believe the game won’t have major server problems when it launches.
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2025-10-08 17:11