Ever since it was introduced in 2009, Borderlands has been a defining game within the looter shooter genre, attracting countless players with its fast-paced action and addictive treasure hunting appeal. Titles like Destiny, Warframe, The Division 2, and numerous others have drawn inspiration from the Gearbox Software series. Borderlands owes some of its unique elements to the initial looter game, Diablo.
Every new installment of Borderlands unleashes a flood of excitement, driven by witty banter, captivating personalities, and an enthusiastic fanbase tirelessly creating numerous strategies to dominate the late-game.
In keeping with tradition, Borderlands 4 has been warmly received upon release, garnering numerous favorable reviews online. The unique touch of each damage type, infused with elements, suggests that Gearbox has once again nailed their target.
The latest Metacritic rating now stands at 84 points.
By the way, if you haven’t already, don’t forget to check out our own review, which is roughly on par with the overall average. I rated it 4 out of 5 stars myself.
In simpler terms, the game “Borderlands 4” offers an exceptional Vault Hunter experience, featuring a polished mix of gunplay, movement, and loot collection that seems meticulously crafted. However, the game’s performance can be disappointing at times, causing some minor lags that don’t entirely ruin the overall excitement. Writing this review almost feels like a distraction from the thrill of battling Slitters and hunting for legends. I can’t wait to get back into the world of Kairos again.
Regarding performance, the game puts a significant strain on even high-end hardware such as my RTX 3080. Unfortunately, it performs poorly in terms of optimization. Currently, I’m managing around 60+ frames per second with medium settings at 1440p, and DLSS set to performance mode.
Here’s my rig:
- GPU: Nvidia RTX 3080
- CPU: 5900X
- RAM: 32GB DDR4
- SSD: NVME 2.0
It appears that Borderlands 4 may prioritize construction over optimization, a strategy that Epic Games’ Tim Sweeney discussed recently.
It appears that the primary issue stems from the sequence of game studio development. Often, they prioritize creating games for high-end hardware initially, and optimizing for lower specifications comes later. Instead, it would be more effective to start optimizing before completing the full content build.
As a tech-loving gamer, I’ve noticed that games like S.T.A.L.K.E.R. 2, Black Myth: Wukong, and Lords of the Fallen have had their fair share of performance troubles. Interestingly enough, mammoth titles such as THE FINALS and Immortals of Avuem seem to run smoothly without a hitch!
With time, it is expected that Borderlands will improve its performance by incorporating optimization updates, which should prevent players’ systems from becoming chaotic and radiated.

Read More
- Eve Teschmacher’s Secret: How She REALLY Saved Superman!
- EUR CLP PREDICTION
- Gold Rate Forecast
- Dying Light: The Beast’s Ending Leaves Big Clues for Dying Light 3
- How to get double jump in Hollow Knight: Silksong explained
- Demon Slayer Dub Ruined One Key Moment & It Took 5 Years to Resolve It
- I Can’t Believe Marvel Just Broke 1 Avenger’s Power Rules For The 3rd Time
- BREAKING: Paramount Prepares Bid to Acquire Warner Bros. Discovery in Massive Media Earthquake
- Marvel’s 10 Greatest Cosmic-Level Crossover Events (Including Imperial)
- Hand-drawn black-and-white dungeon RPG The Secret of Weepstone announced for PC
2025-09-11 22:39