
The use of generative AI in video game development is currently a complicated and debated topic, and it’s likely to remain that way for the foreseeable future.
We believe developers and publishers of all sizes are exploring how new technologies can improve their workflows, even if they aren’t sure it’s right for them yet.
That’s more or less where Capcom has landed on the matter, anyway.
During a recent investor question-and-answer session, the publisher was asked about its plans for using generative AI in its development process.
The (translated) answer is as follows:
We won’t be directly putting AI-created content into our games. However, we are excited about using AI tools to make the game development process itself faster and better. We’re currently looking at how AI can help with things like creating graphics, sound effects, and writing code.
Capcom isn’t planning to include AI-created artwork or content directly in its games. Instead, they’re exploring how AI can speed up and improve their game development process for teams across the company.
The publisher might use this technology to make its work more efficient, but you won’t find AI writing the stories or creating content for its games.
This comes after the initial, and quite debated, release of Nvidia’s DLSS 5, which used Resident Evil Requiem as a key demonstration.
The upcoming AI upscaler will dramatically improve how games look, not just by making them sharper, but by changing their overall appearance, as demonstrated by examples featuring the characters Grace Ashcroft and Leon Kennedy.
It’s proven to be very irksome among fans and professionals alike.
While Capcom says it won’t directly use AI to create parts of its games, it might still be possible to enhance them with AI features like DLSS 5. If Capcom keeps supporting those types of technologies, players could likely add an AI-powered visual boost to their games even if the core content remains untouched.
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2026-03-23 16:36