Nintendo Really Needs to Stop Making Open World Games

With *The Legend of Zelda: Breath of the Wild*, Nintendo pioneered a new approach to game design, and it worked brilliantly. However, their subsequent efforts to recreate that success haven’t gone well. *Pokemon Scarlet* and *Pokemon Violet* were plagued with glitches, and *Mario Kart World’s* open world feels pointless and doesn’t encourage players to explore. Even the upcoming *Metroid Prime 4: Beyond*, which showed promise with open areas, disappointed fans. To maintain its reputation, Nintendo needs to move away from this trend and focus on what it excels at.








