Highguard’s Focus on Sweaty Teamwork Contributed to Its Undoing, Says Former Level Designer

Alex Graner, a senior designer formerly at Wildlight, shared his perspective on the issues facing the game during the Quad Damage podcast (as transcribed by PCGamesN). He said his main worry stemmed from the decision to focus entirely on 3v3 gameplay – a move that prioritized experienced player-versus-player (PvP) enthusiasts. He noted that the game was also in a state of constant change, adding to the challenges.








