Highguard’s Focus on Sweaty Teamwork Contributed to Its Undoing, Says Former Level Designer

Alex Graner, a senior designer formerly at Wildlight, shared his perspective on the issues facing the game during the Quad Damage podcast (as transcribed by PCGamesN). He said his main worry stemmed from the decision to focus entirely on 3v3 gameplay – a move that prioritized experienced player-versus-player (PvP) enthusiasts. He noted that the game was also in a state of constant change, adding to the challenges.

Netflix is About to Add All 205 Episodes of a Classic Sitcom

Most people remember All in the Family, the classic sitcom featuring Rob Reiner, Jean Stapleton, Sally Struthers, and Carroll O’Connor. Inspired by the British show Till Death Do Us Part, the series revolved around Archie Bunker (played by O’Connor), a man who frequently argued with his family about current events as society rapidly changed. While the show wouldn’t likely be broadcast on television today, the topics it explored still feel relevant and important.

You Can Now Stream These Lost Cartoon Network Classics Completely for Free

Tubi surprised animation fans recently by announcing a large collection of classic Warner Bros. cartoons, starting March 1st. They’ve now released the first group of shows, which includes beloved Cartoon Network series that haven’t been widely available for streaming. You can now watch shows like Codename: Kids Next Door, Ed, Edd n Eddy, and many others, all for free.

Mortal Kombat Could Be Heading In A Completely Different Direction

Ed Boon, creator of the popular Mortal Kombat series, is often asked for his opinions on other fighting games. People value his expertise and seek his thoughts on potential crossovers like Street Fighter vs. Mortal Kombat, and even how to improve games like Tekken. Recently, Boon shared his ideas on X (formerly Twitter) about how another fighting game series, similar to Mortal Kombat, could return to its classic arcade style.

Marathon’s UI to Receive Further Iteration Post-Launch, Bungie Investigating PvP Frequency

The recent feedback review shows the user interface will be improved after the game launches, and we’ll share a timeline for those updates soon. The team is also looking into problems with performance, like low usage of computer parts and stuttering. Unfortunately, there weren’t many updates regarding how often player-versus-player combat happens, though they are still studying player numbers on maps for all skill levels.

Scream 7 Shatters Box Office Projections With Record-Breaking Opening

Reports from Deadline indicate that Scream 7 earned about $64.1 million domestically in its opening weekend, making it the highest-grossing debut in the series’ history. This is a significant increase from the $44.4 million earned by Scream VI during its first weekend. Globally, Scream 7 has already brought in around $97.2 million, surpassing the total lifetime earnings of Scream 4 (without adjusting for inflation). Before the weekend, experts predicted a domestic opening of $45 to $50 million.

We Need More Open World Games to Feature This Genre

I’ve noticed that genuinely expansive open-world shooter games are surprisingly uncommon. Many games blend genres, and even popular titles like Cyberpunk 2077 and Fallout 4 allow you to complete the game mostly using melee weapons, which detracts from the focus on shooting. While Avatar: Frontiers of Pandora is a beautiful example of the genre, it feels like there should be many more games like it. What I’m really hoping for is a large, role-playing game where guns are the central focus of everything – how you fight, how you improve, and even how your character is defined.