20 hours in, Kingdom Come: Deliverance 2 is a mad, systems-driven sandbox that captures some of the best parts of games like Stalker
I’ve had encounters with Cumans due to my poor choice of attire; seen my carefully laid battle strategies disrupted by wandering NPC caravans; found myself in heated battles that escalated into chaotic, violent skirmishes as more individuals joined or intervened; and bemoaned the absence of save-game potions countless times. It’s incredibly enjoyable, with an array of peculiar factors influencing the unpredictable escapades I find myself in. With approximately 20 hours spent on the game, I’ve barely scratched the surface of the main quest, as I’ve been so absorbed in exploring and observing the world’s responses to my actions.