Former Bungie director says Marathon didn’t stem from Tarkov or extraction shooters — it was inspired by an MMO my parents played 20 years ago

Christopher Barrett, a former executive at Bungie who worked on popular games like Halo, Destiny, and Marathon before being let go last year following concerns about workplace conduct, recently shared the surprising origin of Marathon. He explained that the game’s initial concept was inspired by Dark Age of Camelot (DAoC), an MMO his parents enjoyed playing two decades ago.