
I first got into massively multiplayer online games in 2002 with Everquest. I was a high schooler, completely lost in places like the Commonlands, and constantly getting defeated – but I absolutely loved it! Later, in college, I switched to World of Warcraft. I mostly played by myself, completing quests and gaining levels solo. It wasn’t that I didn’t enjoy playing with others, but I preferred a more independent playstyle. The game world felt open and limitless, and I had plenty of time to explore it – maybe a little too much time, considering my grades took a hit one semester.
That feels like a completely different life now. My family comes first, and work fills up most of my time. I still enjoy video games, but the intense dedication MMOs require – the need to log in every day, constantly chase better equipment, and commit to strict guild schedules – just doesn’t fit who I am anymore. It’s a lifestyle for a past version of myself.
I was really intrigued when I learned about Dominus Automa, a game that explores the idea of playing an MMO without constantly needing to be at a keyboard. After trying out a demo at PAX East 2026 and speaking with Rafał Bieniek, the CEO of Metashift Labs, I came away believing it’s one of the most ambitious games I’ve seen in a long time.
You’re Not the Hero. You’re the Boss.

The core idea behind Dominus Automa is surprisingly straightforward. It’s a multiplayer RPG where your character continues to live, fight, and improve even when you’re not actively playing. Instead of directly controlling your hero, you essentially program their behavior. You set things like combat tactics, how they react to situations, what spells they use, and their overall objectives, then let them act on their own. It’s like you’re creating a character and guiding their life from a distance.
Bieniek explained that the idea originated from a common problem MMO developers have always tried to eliminate: botting. “Players have been using bots for thirty years,” he said. “The industry saw it as a negative, and rightfully so. But we realized it showed a significant number of players enjoy this playstyle, perhaps because they value their time highly.” Rather than trying to stop it, Metashift Labs decided to create a game specifically designed around this behavior.
The game blends elements of MMOs, strategy games, and mobile apps in a unique way. As the developer described it, you’re not the hero directly, but rather the one guiding and controlling them – you’re the strategist behind the scenes.
Programming Your Fighter

In the version of the game I tested, you don’t directly control movement with WASD keys except when in towns. Your character travels automatically between points you mark on the map. Instead of controlling movement, you’re building a system of abilities, arranging them in a skill bar. The order you place them determines when they’re used. Initially, it feels a bit like organizing data in a spreadsheet, but it quickly becomes much more engaging.
That’s where Dominus Automa really shines – in its detailed combat scripting. During our demo, Bieniek showed me how to create an area-of-effect spell that only activates when at least five enemies get within five meters of the intended target.
He noticed I was wasting a powerful area-of-effect spell on just one enemy, which wasn’t very smart. He said, “If you tell the spell to only activate when there are at least five enemies nearby, within a five-meter radius, then it will actually be useful.”
It made perfect sense right away. The system requires you to carefully plan how your character will act and make decisions even when you’re not actively controlling them.
The game also features slots for passive abilities. Spells, like a teleport, can be set to activate based on your situation – for example, it could automatically fire when an enemy gets close instead of just recharging over time. The demo I played lasted about 90 minutes, but the developers plan to add a full item and gear system. This system will allow your stats to increase as you equip heavier armor – similar to how it worked in RuneScape – and your progress will continue even when you’re not playing.
Your Hero Has a Personality. And Opinions.

In Dominus Automa, each character develops a unique personality powered by artificial intelligence, and this personality is shaped by how you play the game. For example, a character constantly thrown into battle will become tougher and more aggressive, while one focused on crafting will reflect that skillset. As the developer, Bieniek, explained, it’s like the character is learning from their experiences and then actually telling you about them.
You can chat with your hero whenever you like, using either text or voice. They’ll respond with audio that sounds like their unique personality. The hero I tested was particularly witty, which I was warned about beforehand.
He always manages to surprise me with his answers,” he chuckled, and he was right. When I asked him about his instructions, his response was surprisingly sharp. It seems he also has some very… passionate opinions about dwarves.
The truly impressive part of this system isn’t just its unique personality; it’s the way you can naturally give it commands. As Bieniek explained, if your plans change – for example, you initially asked it to eliminate spiders assuming you’d return shortly, but now you’re staying out all night – you can instantly adjust the character’s actions. You have complete control to change what the character does at any time.
It’s amazing! You can literally tell your character what to do – just pull out your phone and type or even say something like “go back to town,” and they’ll actually do it, even if you’re not actively playing! They’re following a set of instructions, of course, but it feels so much more dynamic because they’re really listening for your commands.
A Living World Built for Grown-Up Schedules

The online world of Dominus Automa is incredibly expansive. It’s a true massively multiplayer online game (MMO) where guilds battle for control of territories and castles. Players drive the economy by collecting resources, making items, and trading with each other. Even when players aren’t actively playing, their heroes continue to exist in the game world. You can specialize in almost anything – become a master fisherman, a dedicated gear crafter, or join a guild and participate in castle battles whenever you have time. The game is specifically built to support this kind of flexible, team-based gameplay.
Bieniek’s painting really struck a chord with me. It depicted two friends, both parents, who were struggling to find even half an hour to connect. As he explained, they wanted to hang out and enjoy each other’s company, but finding the time to actually play together felt nearly impossible. The game Dominus Automa offers a solution: it’s designed as a continuous, shared experience. You and your friends can contribute and make progress whenever you have a moment, creating a lasting connection without needing to schedule dedicated playtime.
Do I Dare Re-Enter the World of MMOs?

Dominus Automa is still in early development as a prototype, and the team at Metashift Labs is small but aiming high. While the current version has some issues – like occasional problems with voice interaction and limited content – the core ideas are very promising, especially for someone who fits the target player perfectly. The way you create conditions and scripts feels like a clever puzzle, the hero AI gives the game a surprisingly engaging personality, and the concept of an ‘asynchronous MMO’ offers a fresh solution for players who enjoyed MMOs but now have limited time.
Some players might be turned off by the AI features, and that’s understandable. But Dominus Automa really appeals to me. I’ve been missing the feeling of a truly living, shared world – one where other players exist alongside you. However, I haven’t been able to commit the time required by most MMOs lately. If Dominus Automa can offer an MMO experience that respects my time without sacrificing what makes the genre fun, it could be the first game in a long time to get me hooked, even if the AI does most of the playing. (Okay, maybe all of it.)
Dominus Automa doesn’t yet have a release date, but it is currently available to Wishlist on Steam.
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2026-04-17 23:14