The game titled “Drag x Drive” is set to debut on Nintendo Switch 2 on August 14th. However, ahead of its official release, some lucky Nintendo Switch owners got an early sneak peek at the game during a Global Jam demo event over the weekend. Historically, Nintendo has organized such events to generate buzz around new properties. This particular event allowed players to gauge whether “Drag x Drive” could be the company’s next major success. After numerous demo sessions, opinions on the game appear to be quite split: while some players expressed enthusiasm and eagerness to buy the game, others seemed less than thrilled with the new exclusive title for Nintendo Switch 2.
It’s not surprising that the control mechanism of the game Drag x Drive is provoking a lot of discussion among players. This game employs an unusual control scheme, requiring two Joy-Cons to be used in mouse mode. The game closely mirrors the sport of wheelchair basketball in real life, with each Joy-Con representing the use of one arm to steer each wheel. On social media, participants in the Global Jam have shared their thoughts about this control system. User Cheamus from Blueky commented that they initially expected it to be more intuitive to pick up, but once they got the hang of it, they found it glided smoothly. Many others agreed that as you become accustomed to the controls, the game becomes more enjoyable.
During my recent play of Drag x Drive, I had a pleasurable short spell, but soon discovered that the control system made my arms tire during longer gaming sessions. After the Global Jam, it appeared I wasn’t the only one experiencing this fatigue. As Bluesky user Fry mentioned, “the controls require quite a workout for your arms, with all that sliding controlled by mouse movements.
The control system plays a significant role in making the game appealing; it’s designed to highlight the capabilities of the Switch 2. However, the developers’ aim to let gamers experience the game in a particular manner results in only one control scheme being provided. Unfortunately, this means there is no option to use a Pro Controller, and accessibility advocate Steve Saylor expressed frustration during his playtime with the demo. In a post on Bluesky, Saylor pointed out that “it’s disheartening that a segment of players who use wheelchairs can’t even enjoy a game about being in a wheelchair.”
In a matter of days, Drag x Drive is set for release, making it highly improbable for Nintendo to incorporate any adjustments based on player feedback. Fingers crossed that the corporation considers some of the criticism constructively, eventually introducing an alternative control setup that enhances the game’s accessibility for players. One of Nintendo’s key advantages lies in its ability to cater to a vast array of gamers. However, when endeavors to innovate inadvertently exclude a significant portion of a game’s prospective audience, it’s evident that there’s a misstep somewhere along the way.
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2025-08-11 15:18