
Alex Hutchinson, who directed Far Cry 4, recently shared his honest thoughts on reusing game assets. While it used to be seen negatively, it’s now very common and often goes unnoticed, with developers finding smart ways to explain why they do it.
In an interview with PC Gamer, Clint Hutchinson explained that studios could have avoided criticism for reusing game assets if they’d been upfront about it. He used the controversy surrounding Far Cry Primal as an example, saying he repeatedly advised the developers to simply acknowledge the game was set in the same location as a previous title, but 40,000 years in the past. He believes that transparency would have been well-received, rather than leading to accusations of developers being ‘cheap’.
Using familiar elements in games could be a useful way to speed up development, especially if done creatively. For instance, the Yakuza series successfully incorporates things players already know in a fresh way.
What always impressed me about the Yakuza games is how they repeatedly bring you back to the same locations. It’s similar to the fog in Silent Hill – a constraint that actually enhances the experience, and you end up enjoying it despite—or maybe because of—its limitations.
Hutchinson also noted that reusing game assets is a common practice, pointing to studios like FromSoftware and Ubisoft as examples. Regarding AI, he believes it could be valuable for quickly creating initial game ideas and prototypes, which developers and engineers could then refine and build upon.
Creating a game like Assassin’s Creed with AI is incredibly challenging. It would require writing detailed instructions to generate over two and a half hours of cinematic story content and a massive open world spanning 22 kilometers. Even if possible, this process would take years of constant prompting. Describing everything in words to get the desired results would be extremely difficult. Ultimately, it would be more practical to simply hire people to create the content.
We’re happy to see parts of the original game carried over into the sequels, as long as the developers also add enough new and interesting content.
Read More
- What Song Is In The New Supergirl Trailer (& What It Means For The DC Movie)
- Highly Anticipated Strategy RPG Finally Sets Release Date (And It’s Soon)
- Why is Tech Jacket gender-swapped in Invincible season 4 and who voices her?
- TV legend Carol Kirkwood reveals the reasons why she decided to retire after 28 years with BBC
- The Quantum Observer: How Reality Takes Shape
- After 13 Years, Someone Earned One of the Hardest Achievement Trophies in Gaming
- The OG Resident Evil 1, 2 and 3 Are Now Available on Steam With a Heavy Discount (and DRM)
- Demon Slayer Star Reacts to Infinity Castle Movie Return for Surprising Role
- The Monsterverse’s Shocking New Time Travel Story – Monarch: Legacy Of Monsters Season 2, Episode 6 Explained
- Tainted Grail: The Fall of Avalon – Merlin’s Tomb DLC Adds a New End-Game Dungeon for Free
2026-03-17 00:42