
Even though it’s one of the most highly rated games of the entire generation, Final Fantasy 7 Rebirth still receives criticism for its unapologetic focus on side content.
The second game in this remake series has a ton of mini-games, which sometimes detract from the excitement and overall adventure.
I think some of the minigames are genuinely enjoyable, especially the chocobo racing. However, others are quite boring and interrupt the flow of the game too often.
The big question now is whether the next Final Fantasy 7 game, ‘Revelation,’ will still include so many side games. With the story reaching a critical point and the characters facing huge challenges, it might feel out of place to have them constantly stopping for optional activities.
Fortunately, we have the answer to that question from director Naoki Hamaghuchi himself.
Responding to a question from Automaton, the developers stated that Revelation will definitely include minigames. However, these minigames will be more clearly marked, displaying the potential rewards so players who aren’t interested can easily skip them.
Hamaguchi says they’ve simplified the rewards system in Final Fantasy VII: Revelation. Now, when you do side quests, it’s immediately clear what you’ll earn.
You’ll be able to tell what an activity does – whether it gives you Materia to improve your characters, cosmetic items like character skins, or something else entirely.
Okay, so what if a minigame you can’t be arsed with is offering something crucial to buffing your favourite character in combat? Well, Hamaguchi’s thought about that as well.
He continues: “More than in previous instalments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them.”
We’ve changed how minigames reward players. Instead of giving items that help with combat, they now focus on cosmetic items like character skins and customization options. This makes minigames appealing only to players who actively want to play them.
To me, this immediately sounds like a big step in the right direction. I spent bloody ages grinding through minigames in Rebirth because I felt compelled to see if any powerful equipment was on offer. In hindsight, I just ended up feeling frustrated with the necessary time investment — it wasn’t worth it.
But what if you like the minigames and enjoy playing through them, but the grind’s a pain in the bum?
Good news for players of Revelation: the game will include a difficulty option for its minigames, so you won’t have to get overly focused on mastering them. Plus, if a minigame is frustrating you, you’ll be able to skip it altogether.
Hamaguchi concludes: “We’ve made a number of improvements aimed at minimising frustration. In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them.”
How do you feel about this? Were you okay with the number of minigames in Rebirth, or did they drive you mad? Tediously creep towards a chocobo in the comments section below.
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2026-06-10 15:37