
Before its release, the developers of Crimson Desert explained that it wasn’t designed like a Souls-like game. They said if you get stuck, you can explore the world, level up, and then come back to the boss. Players could also use ‘Palmer Pills’ – a temporary boost to help them survive, and even craft more of them. However, early players discovered the combat felt inconsistent. Sometimes it was a fast-paced, over-the-top experience where you could easily defeat many enemies, and other times it was incredibly difficult, with bosses quickly overwhelming you.
The developers definitely heard player feedback about difficult bosses and enemies. They’ve adjusted things so that attacks which drained a lot of stamina when blocking – whether from powerful storms or simple hits – are now much easier to handle.
While not terrible in concept, the experience felt strange. I was taking a lot of damage before even really getting started, and it was hard to find opportunities to attack because everyone had powerful, invincible abilities. This was happening even as I diligently upgraded my equipment, balancing the repetitive tasks of gathering resources like mining and chopping wood with the genuine fun of exploring and discovering hidden areas.
The development team didn’t stop there – they continued to refine the game to make it smoother. Gliding is now much easier because it uses less stamina, and resources are more abundant thanks to chests hidden throughout the world. Players also found new ways to travel quickly, which, combined with the improved gliding, made collecting Abyss Artifacts and Abyss Cressets – especially in the Crimson Desert – much simpler. This meant players had plenty of these items even if they needed a lot for upgrades. Plus, new Refinement Tokens allowed players to quickly improve any gear they found, making it useful right away.
Because it’s now much easier to explore Pywel, collect resources for improvements, and find powerful equipment, many players are requesting difficulty settings. One suggestion is to make Hard mode even more challenging – almost like a survival mode. This would involve things like longer wait times before using powerful food, hiding map markers, and reducing the availability of helpful items like Palmer Pills.
It’s a strange situation: players enjoy feeling incredibly powerful, even though many complain about spending dozens of hours stuck in the same area. They also seem to like that power. There’s a running joke about spending a long time leveling up just to easily defeat a boss, and honestly, I don’t think any amount of game balancing could change that core appeal.

Some players believe the difficulty in Crimson Desert – whether from slow progression or simply taking longer to travel – is what made the game truly engaging. Interestingly, the game has seen a surge in positive reviews and players on Steam following the last two significant updates.
Ultimately, some of the boss fights, while difficult, weren’t very fun. I won’t call anyone out by name (like Hexe), but a few felt like they needed more refinement. Specifically, they could benefit from fewer moments of complete invulnerability and more attacks that feel rewarding to dodge and punish.
The difficulty in games like this often comes down to how players choose to experience them. For example, in The Legend of Zelda: Breath of the Wild, a player could theoretically go straight to the final boss with minimal health right from the beginning, skipping everything else. While challenging, it’s possible, and many players have done it. Crimson Desert is a bit different – you need to advance the main story to reach the final challenge, but the real focus of the game is exploring the wider world.
I’m really enjoying how Kliff gets stronger just by playing the game! Seriously, just doing missions, exploring, and gathering stuff slowly unlocks new abilities for him. There’s even this neat little bonus system where you get powerful items just from defeating enemies – it happens automatically, even if you’re not looking for them! But honestly, I’m starting to wonder if deliberately avoiding these upgrades to make the game harder is worth it. It’s a tricky balance – how do you make things challenging without just frustrating yourself? Finding that perfect level of difficulty feels like a real puzzle!
It’s worth remembering that Breath of the Wild added a Master Mode after release, which made enemies stronger and introduced tougher challenges even early in the game. A similar feature isn’t far-fetched for Crimson Desert, and I doubt the developers would charge extra for it as downloadable content. They might offer it as part of a New Game Plus mode, if players are fortunate.

Honestly, I’m not a fan of level scaling where enemies just magically get stronger to match me. It feels cheap! I love the feeling of actually getting better – slowly leveling up or finding awesome new gear – and it’s super frustrating when enemies do that for free. Plus, a big part of the fun for me is just wiping out hordes of enemies, and scaling takes that away. I also really enjoy exploring new areas to find materials to upgrade my stuff – that’s a core part of the progression! I get that some people want a real challenge to test their overpowered builds, but when a random guard keeps getting up after taking a ton of damage, it just feels silly. There’s a line, you know?
It’s still very early in the lifecycle of Crimson Desert. Even though it only launched a couple of weeks ago, people have been talking about it for a long time. While the developers are clearly listening to player feedback and want to fix things, it’s important they take the time to carefully consider the overall vision for the game and how they want it to evolve. They need to focus on the big picture and make sure everything fits together well.
For now, players can keep enjoying the game – battling monsters and building up Kliff into a powerful character who can either withstand huge amounts of damage or quickly defeat bosses. This progression can be really satisfying, even if it makes the game a little easier for some players who are looking for a tougher experience.
The opinions shared in this article are solely those of the author and don’t reflect the official stance of GamingBolt.
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2026-04-07 16:45