
We were surprised to learn during our Friday night dinner that a future interview with Mark Cerny revealed AMD’s FSR Frame Generation technology will eventually be available on PlayStation.
In a recent interview with Digital Foundry, PlayStation hardware architect Mark Cerny shared that the technology was developed jointly by PlayStation and AMD as part of their Project Amethyst partnership.
He said:
To be clear about our work with AMD, the new PSSR technology uses the same core algorithm that powers FSR Redstone’s upscaling. I’ll be using the current names for these technologies going forward, instead of the older ‘FSR 4’ designation.
So, AMD’s FSR Frame Generation is built on tech we developed with another company – my friend Jack Huynh from AMD calls it ‘co-engineered,’ which I think is a great way to put it. I’m really pleased with how that’s all coming along, and I think we’ll eventually see something similar available on PlayStation too.
When asked about the potential release date, he explained that Sony doesn’t have any further product announcements scheduled for this year, but he hopes to share more details at a later time.
PlayStation might release another PS5 Pro update next year, similar to the recent PSSR update. However, given that the PS6 is rumored to launch in 2027, it’s more probable that features like FSR Frame Generation will be exclusive to the next generation of consoles.
Simply put, it’s a technology that makes videos appear smoother by using artificial intelligence to create extra frames and insert them between the original ones.
This reduces the strain on your computer because the game doesn’t always have to create each frame, potentially leading to smoother gameplay without requiring as much processing power.
This is much like PSSR, a technology that uses artificial intelligence to transform blurry, low-resolution images into sharp 4K visuals. It works by lessening the demands on computer processing power, allowing developers to create games and applications with lower native resolutions while still maintaining excellent image quality.
Some people don’t like frame generation because it can make games feel slightly delayed or create blurry trails. But it generally works best when increasing frame rates significantly, such as doubling them from 60 to 120 frames per second.
Since PlayStation and AMD are working on this together, it’s likely Sony’s version will reflect their own research and development.
It sounds like we’ll need to wait until next year to learn more, though.
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2026-03-20 22:07